About Neon Cyber Shader & Props
- Theme > Low Poly
- Theme > Sci-fi & Space
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This pack contains many Neon Cyber Shaders/Materials and some Usefull 3D props. Best fit for Futuristic, Abstract, Stylized Game worlds. You can also assign these materials to your own 3D gameobjects. All materials are highly customizable too. Adjust the properties and create your own easily.
Technical Details:
- Material used : Custom material (Made with Shadergraph v12).
- Models : Plane, Pillar, Disc, Planet, Cube, Framed Photo. etc
- Poly count (Tris) : Arrow(36), Disc(1600), Planet(1240), Pot(2016), Wallphoto(60)
- Unwrapped : Yes
- Animated Shaders : Yes
- Customizable Shader : Yes (Color, Pattern, Fresnel effect. etc are customizable)
- 3D Props Prefab Variations : 77+
- Texture Size : 2048 x 2048 (.png) + Various
- Shadergraph version - 12.1.11
- URP support : Yes
Features:
- Customizable Shaders/Materials
- Shader also support's for custom 3D meshes with unwrapped UV.
- Best fit for Futuristic, Abstract, Stylized Game worlds.
- Shaders have animation's
- Lowpoly 3d props included
- Include many Prefab variations
- 3D Model's are completely unwrapped.
- All nodes, materials and textures are appropriately named.
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Universal Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink
How to use:
- Simply drag and drop the prefab to your scene and use it.
Prefab(s) located under Asset > Neon Cyber Shader and Props > Prefabs).
- You can assign materials (From Materials folder) to your own custom 3D meshes with unwrapped UV.
Custom Shader Properties & Features:
- Fresnel On/Off : Enable or disable edge glow
- Fresnel Color : Changes glow color
- Pattern Overlay (P1) : Main pattern texture
- Opacity (P1) : Pattern visibility
- Animation X/Y : Scroll animation speed
- Distortion (Adds glitch/wavy movement)
- Distortion Strength : Effect intensity
- Hue : Changes overall color variation
- Pattern 2 : Secondary overlay layer.
Support's Metallic Smoothness maps, Normal maps etc.
Technical Details:
- Material used : Custom material (Made with Shadergraph v12).
- Models : Plane, Pillar, Disc, Planet, Cube, Framed Photo. etc
- Poly count (Tris) : Arrow(36), Disc(1600), Planet(1240), Pot(2016), Wallphoto(60)
- Unwrapped : Yes
- Animated Shaders : Yes
- Customizable Shader : Yes (Color, Pattern, Fresnel effect. etc are customizable)
- 3D Props Prefab Variations : 77+
- Texture Size : 2048 x 2048 (.png) + Various
- Shadergraph version - 12.1.11
- URP support : Yes
Features:
- Customizable Shaders/Materials
- Shader also support's for custom 3D meshes with unwrapped UV.
- Best fit for Futuristic, Abstract, Stylized Game worlds.
- Shaders have animation's
- Lowpoly 3d props included
- Include many Prefab variations
- 3D Model's are completely unwrapped.
- All nodes, materials and textures are appropriately named.
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Universal Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink
How to use:
- Simply drag and drop the prefab to your scene and use it.
Prefab(s) located under Asset > Neon Cyber Shader and Props > Prefabs).
- You can assign materials (From Materials folder) to your own custom 3D meshes with unwrapped UV.
Custom Shader Properties & Features:
- Fresnel On/Off : Enable or disable edge glow
- Fresnel Color : Changes glow color
- Pattern Overlay (P1) : Main pattern texture
- Opacity (P1) : Pattern visibility
- Animation X/Y : Scroll animation speed
- Distortion (Adds glitch/wavy movement)
- Distortion Strength : Effect intensity
- Hue : Changes overall color variation
- Pattern 2 : Secondary overlay layer.
Support's Metallic Smoothness maps, Normal maps etc.