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Neon preview
Unity

Neon

By Dmitry Andreev

$13.50 $15 10% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.50. The latest store price is $13.50, matching the lowest recorded price shown here.

Recorded prices for Neon 4 price observations from Nov 6, 2026 to Nov 7, 2026. Lowest recorded price $13.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 6, 2026: $13.50. Unity New Release Discount 2026-11-06 2026-11-20 Nov 6, 2026: $13.50. Unity New Release Discount 2026-11-06 2026-11-20 Nov 6, 2026: $15. Unity First Price 2026-11-06 2026-11-06 Nov 7, 2026: $13.50. Latest store price Nov 6, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$13.50Latest store price
$15Unity First Price 2026-11-06 2026-11-06
$13.50Unity New Release Discount 2026-11-06 2026-11-20
$13.50Unity New Release Discount 2026-11-06 2026-11-20

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Neon

  • Art & Visuals > VFX
Neon is a set of animated screens, billboards and neon signs for Unity 6.3. It is built around one shader, Neon/Billboard, which works in URP, HDRP and the Built-in Render Pipeline. A material made in one pipeline renders the same in the other two.

Put a Neon material on a quad, add the NeonBillboard component and pick a source:

Slideshow. Frames come from one texture atlas and change on a timer, with a transition between each pair.
Flipbook. Frame animation that runs through a chain of atlases, each at its own frame rate.
Video. A single clip or a playlist, with shader transitions between clips. Brightness can follow the audio.

The shader has 25 transitions between frames, including crossfade, slides, dissolve, iris, radial wipe, card flip, pixelate, CRT off/on, glitch burst, TV static and shuffle tiles. It also has 20 screen effects that you enable per material: interlace, scanlines, LED matrix with RGB subpixels, chromatic aberration, block glitch, line jitter, vertical roll, TV snow, flicker, channel flicker, pulse, hue shift, ticker scroll, dead pixels, LCD viewing angle, grime, posterize and more. Effects you leave off add no cost.

Neon signs use a segment mask. Broken letters flicker on their own, and PowerOn() lights the sign one segment at a time. NeonBillboardEcho draws a tunnel of fading copies behind a board.

Any number of billboards can share one material. Each one picks its starting frame and timing from its world position, so a street full of screens does not change frames all at once.

Included:
- Neon/Billboard shader with full HLSL source
- NeonBillboard and NeonBillboardEcho components with full C# source
- Demo scenes for URP, HDRP and Built-in: a night street and a grid of 193 effect materials
- Test atlases, a neon sign with its segment mask, a test video
- Documentation

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