Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-09-17 2026-10-01 | |
| $9.99 | Unity New Release Discount 2026-09-17 2026-10-01 | |
| $19.98 | Unity First Price 2026-09-17 2026-09-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Negative Scale Collider Fixer
- Tools, Systems & Learning > Development Tools & Automation
BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry.
Once is fine. A finished level gives you dozens of them, every single time you press Play, drowning the errors you actually needed to read.
Fixing one by hand means rebuilding its collider so it covers the same volume without the mirrored scale. Fixing forty means an afternoon.
Negative Scale Collider Fixer does the whole scene in one click.
HOW IT WORKS
The negative scale is what mirrors the mesh, so setting it back to positive is not an option - your model would flip. The tool rebuilds the collider on a child object whose scale cancels the mirroring, with the center mirrored to match. Measured before and after: the collision volume does not move, to five decimal places. Your level looks and behaves exactly the same, minus the warnings.
WHAT YOU GET
- Scan every open scene, including inactive objects.
- A list naming each offending object - and the parent responsible, when the mirroring comes from a group rather than from the object itself.
- Select to ping it in the hierarchy, Fix for one, Fix all for the scene.
- Negative collider Size handled too, fixed in place.
- Already-disabled colliders are never listed, so a second scan does not offer you what you just fixed.
- Layer, tag, static flag, Is Trigger and Physic Material are carried over, so collision matrices and CompareTag checks keep working.