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Unity

Necromancer & Summons

By TopWater Games

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.

Recorded prices for Necromancer & Summons 2 price observations from Oct 23, 2026 to Nov 6, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Oct 23, 2026: $34.99. Unity First Price 2026-10-23 2026-10-23 Nov 6, 2026: $34.99. Latest store price Oct 23, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-10-23 2026-10-23

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Necromancer & Summons

  • Theme > Fantasy & Mythology
  • Theme > Horror & Gothic
  • Art & Visuals > 3D
Build a matching undead cast, from a customizable spellcaster to a scythe-wielding reaper and a fire-touched hellhound. Necromancer & Summons brings nine stylized characters together with in-place animations, coordinated visual effects, and Unity prefabs you can adapt to your game.

Tested for URP in Unity 6.5, 6.3 LTS, 6.0 LTS and 2022.3 LTS.

WATCH BEFORE YOU BUY
Search the complete animation library by character or action, replay a single move, and compare both skeleton death options: https://topwater-games.pages.dev/animations
The short showcase demonstrates the roster and customization. The complete reference covers all 88 authored clips plus three separately labeled bone-pile effect previews.

NINE CHARACTERS
Necromancer, Skeleton Warrior, Skeleton Archer, Undead Mage, Spectral Ghost, Zombie, Gravebound Ogre, Reaper, and Hellhound. Movement, combat, hit, summon/emergence, and death actions vary by character; the technical details and animation library show the exact coverage.

MAKE THE NECROMANCER YOUR OWN
Choose Classic, Gravekeeper, or Bone Archmage clothing; no hair, swept hair, or braids; and no headgear, a hood, witch hat, or crown. Select normal, glowing, or rune eyes. Hair, eyes, clothing, and headgear can be combined through the supplied customization component, with fitted hair variants for the crown.

A COORDINATED LOOK
Apply Soul Green, Spectral Blue, Cursed Violet, or Ember Gold across the cast, or edit the theme colors in the Inspector. Give the ghost an opaque or translucent hood and face. Enable the hellhound's mouth flames and tail-tip flames independently. Keep the warrior, archer, and mage's original death animations or choose their optional bone-pile scatter effect.

MATCHING COMBAT EFFECTS
The necromancer's lantern staff casts a timed projectile with a casting glow and impact burst. The pack also includes summon circles, spectral ghost effects, a skeleton shield block, bow attack, ogre ground-slam effect, and a broad reaper scythe sweep. Integration events let your own gameplay code respond to these actions.

START IN UNITY, EDIT IN BLENDER
Includes nine primary character prefabs, eight appearance variants, Animator controllers, customization and effect scripts, a full showcase scene, and three focused integration scenes for customization, combat events, and summon reuse. An offline customer guide explains setup and the supplied APIs. Three editable Blender scenes and a portable FBX exporter are included in the source ZIP inside the package.

REQUIREMENTS AND SCOPE
URP support tested in Unity 6.5, 6.3 LTS, 6.0 LTS and 2022.3 LTS, with a native upload for each tested editor. Exact configurations are listed below. Animations are in place. Supply your own movement controller, navigation, enemy AI, targeting, damage, and collision rules. The combat target and pooling examples demonstrate integration, not a complete game framework. Bone piles are a deterministic visual effect on a local ground plane, without rigidbody or terrain collision. No LODs are included. Built-in and HDRP conversion are not supplied.

Support: [email protected]
Website: https://topwater-games.pages.dev/

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