Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-08-13 2026-08-13 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About NavRoute
- Tools, Systems & Learning > Game Templates & Systems
The package is designed for developers who need complex NPC behavior — wandering, patrolling, following routes, and interacting with points of interest. It works with any Unity project that uses NavMesh and requires zero configuration to get started. Simply add the RouteWalker component to your NPC and assign a RouteService, and your characters will start navigating along predefined routes with random stops, animations, and weighted POI selection.
NavRoute is highly customizable: you can define your own POI priorities, choose from multiple pathfinding algorithms (BFS, DFS, Dijkstra, A*, and bidirectional variants), adjust NPC movement parameters, and extend the system with custom behaviors. The package includes a full demo scene with ready-to-use prefabs and complete documentation.
Suitable for any genre that requires intelligent NPC movement: RPGs, open-world games, strategy games, simulations, and adventure games. Works with Built-in, URP, and HDRP render pipelines.