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NavRoute preview
Unity

NavRoute

By Insearchman

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for NavRoute 2 price observations from Aug 13, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Aug 13, 2026: FREE. Unity First Price 2026-08-13 2026-08-13 Oct 31, 2026: FREE. Latest store price Aug 13, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-08-13 2026-08-13

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About NavRoute

  • Tools, Systems & Learning > Game Templates & Systems
NavRoute is a navigation extension for Unity that builds on top of the AI Navigation (NavMesh) system. It adds graph-based route planning, weighted Point of Interest (POI) selection, and multiple pathfinding algorithms for NPC movement.

The package is designed for developers who need complex NPC behavior — wandering, patrolling, following routes, and interacting with points of interest. It works with any Unity project that uses NavMesh and requires zero configuration to get started. Simply add the RouteWalker component to your NPC and assign a RouteService, and your characters will start navigating along predefined routes with random stops, animations, and weighted POI selection.

NavRoute is highly customizable: you can define your own POI priorities, choose from multiple pathfinding algorithms (BFS, DFS, Dijkstra, A*, and bidirectional variants), adjust NPC movement parameters, and extend the system with custom behaviors. The package includes a full demo scene with ready-to-use prefabs and complete documentation.

Suitable for any genre that requires intelligent NPC movement: RPGs, open-world games, strategy games, simulations, and adventure games. Works with Built-in, URP, and HDRP render pipelines.

Unity price last checked .

Prices and availability may change.