Unity
Nature Shaders 2022
$70
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $70. The latest store price is $70, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $70 | Latest store price |
About Nature Shaders 2022
- Theme > Nature & Countryside
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Interaction, wind, and better shading for your vegetation.
Nature Shaders is a collection of shaders for vegetation that provides player interaction, wind simulations, enhanced shading, and more.
You can easily convert and import models from sources such as SpeedTree, Quixel Megascans, Unity's Tree Creator, other Asset Store assets, or custom models. Nature Shaders' unique algorithm automatically analyzes models and materials, identifies tree branches, leaves, and other vegetation shapes, and configures them for wind and interaction without manual setup.
The shaders work out of the box in all render pipelines without additional setup. Vegetation models can be used across render pipelines, even when they were not created for a specific pipeline.
One-click Setup
Convert a prefab to a Nature Asset with one click. The prefab and its materials are automatically converted and configured.
Features
Interaction
Push down grass, make plants sway, and leave trails behind objects. Any object in the scene can interact with vegetation by adding a collider.
Wind
Simulate wind passing through vegetation, from calm days to violent storms.
Translucency
Simulate light passing through leaves for realistic lighting and accurate shading in all lighting conditions.
Color Correction
Change vegetation colors using accurate color correction methods and add color variations to the same vegetation throughout the scene.
Perspective Correction
Tilt grass away from the camera when viewed from a top-down perspective to create a denser, more realistic appearance.
Dynamic Masking
Remove vegetation from specific areas or reduce its density. This can hide vegetation under buildings, let players cut grass, or create unique game mechanics.
Dynamic Color Overlay
Change the color of vegetation within specific areas of the scene. These areas can be created, moved, and changed dynamically.
Convert Meshes
Analyze meshes to identify tree branches, leaves, and other vegetation shapes. These shapes are used to configure wind and interaction automatically, eliminating the need for manual model or mesh configuration.
Convert and import models from SpeedTree, Quixel Megascans, Unity's Tree Creator, any Asset Store asset, or custom models.
Convert Materials
Convert materials automatically using included conversion profiles that copy properties and remap them when needed.
Nature Shaders is a collection of shaders for vegetation that provides player interaction, wind simulations, enhanced shading, and more.
You can easily convert and import models from sources such as SpeedTree, Quixel Megascans, Unity's Tree Creator, other Asset Store assets, or custom models. Nature Shaders' unique algorithm automatically analyzes models and materials, identifies tree branches, leaves, and other vegetation shapes, and configures them for wind and interaction without manual setup.
The shaders work out of the box in all render pipelines without additional setup. Vegetation models can be used across render pipelines, even when they were not created for a specific pipeline.
One-click Setup
Convert a prefab to a Nature Asset with one click. The prefab and its materials are automatically converted and configured.
Features
Interaction
Push down grass, make plants sway, and leave trails behind objects. Any object in the scene can interact with vegetation by adding a collider.
Wind
Simulate wind passing through vegetation, from calm days to violent storms.
Translucency
Simulate light passing through leaves for realistic lighting and accurate shading in all lighting conditions.
Color Correction
Change vegetation colors using accurate color correction methods and add color variations to the same vegetation throughout the scene.
Perspective Correction
Tilt grass away from the camera when viewed from a top-down perspective to create a denser, more realistic appearance.
Dynamic Masking
Remove vegetation from specific areas or reduce its density. This can hide vegetation under buildings, let players cut grass, or create unique game mechanics.
Dynamic Color Overlay
Change the color of vegetation within specific areas of the scene. These areas can be created, moved, and changed dynamically.
Convert Meshes
Analyze meshes to identify tree branches, leaves, and other vegetation shapes. These shapes are used to configure wind and interaction automatically, eliminating the need for manual model or mesh configuration.
Convert and import models from SpeedTree, Quixel Megascans, Unity's Tree Creator, any Asset Store asset, or custom models.
Convert Materials
Convert materials automatically using included conversion profiles that copy properties and remap them when needed.