Unity
Native Media Player (Android & iOS)
By Glitch9 Inc.
$39.99
Rated 3.0/5 from 21 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price |
About Native Media Player (Android & iOS)
Native Media Player is a powerful plugin that brings all the native audio player functions including full background(remote) playback controls.
Core Functionalities:
- Easy to Use: User-friendly interface and straightforward setup.
- Cross-Platform API: Supports both Android and iOS, providing a consistent experience across devices.
- Proven Technology: Based on three years of experience in Unity audio plugin development.
- Drag and Drop Components: Simplifies the integration process with easy-to-use components.
- Local and Remote Audio Support: Play audio from local (StreamingAssets, PersistantDataPath) and remote sources.
- Background Playback: Continues to play audio when the app goes into the background.
- Background Controls: Manage audio playback while the app is in the background.
- Automatic Metadata Retrieval: Automatically fetches media metadata from the audio source.
- Custom Metadata: Create and manage custom media metadata.
- Modular Remote Action Buttons: Fully customizable remote action buttons for playback control.
- Modular Event Listeners: Fully customizable event listeners to handle various playback events.
- Unity Editor Test Mode: Test your audio setup directly within the Unity Editor.
Local and Remote Audio Support:
- Streaming Assets: Play audio from Unity's StreamingAssets folder.
- Persistant Data Path: Play audio from the app's data path.
- Download and Play: Download audio from a url, save it to the app's data path, and play audio from there.
- Remote URL: Stream audio from a url.
Playback Features:
- Playback Controls: Play, Pause, Stop, Next, Previous, Fast-forward, Rewind, Seek-To.
- Playback Modes: Repeat, Loop, Shuffle.
- Built-in UI: Media buttons, Volume bar, Seek bar.
Native Event Listeners:
- Player States: onIsPlayingChanged, onIsLoadingChanged, onIsBufferingChanged, onPrepared, onComplete, onError, onDownloadProgress
- Metadata Updates: onPlaylistUpdated
Platform Support:
- iOS: Supports 64-bit devices running iOS 11.0 and above.
- Android: Unity6+ required. Supports both 32-bit and 64-bit devices (sdk: min 23, max 36)
Core Functionalities:
- Easy to Use: User-friendly interface and straightforward setup.
- Cross-Platform API: Supports both Android and iOS, providing a consistent experience across devices.
- Proven Technology: Based on three years of experience in Unity audio plugin development.
- Drag and Drop Components: Simplifies the integration process with easy-to-use components.
- Local and Remote Audio Support: Play audio from local (StreamingAssets, PersistantDataPath) and remote sources.
- Background Playback: Continues to play audio when the app goes into the background.
- Background Controls: Manage audio playback while the app is in the background.
- Automatic Metadata Retrieval: Automatically fetches media metadata from the audio source.
- Custom Metadata: Create and manage custom media metadata.
- Modular Remote Action Buttons: Fully customizable remote action buttons for playback control.
- Modular Event Listeners: Fully customizable event listeners to handle various playback events.
- Unity Editor Test Mode: Test your audio setup directly within the Unity Editor.
Local and Remote Audio Support:
- Streaming Assets: Play audio from Unity's StreamingAssets folder.
- Persistant Data Path: Play audio from the app's data path.
- Download and Play: Download audio from a url, save it to the app's data path, and play audio from there.
- Remote URL: Stream audio from a url.
Playback Features:
- Playback Controls: Play, Pause, Stop, Next, Previous, Fast-forward, Rewind, Seek-To.
- Playback Modes: Repeat, Loop, Shuffle.
- Built-in UI: Media buttons, Volume bar, Seek bar.
Native Event Listeners:
- Player States: onIsPlayingChanged, onIsLoadingChanged, onIsBufferingChanged, onPrepared, onComplete, onError, onDownloadProgress
- Metadata Updates: onPlaylistUpdated
Platform Support:
- iOS: Supports 64-bit devices running iOS 11.0 and above.
- Android: Unity6+ required. Supports both 32-bit and 64-bit devices (sdk: min 23, max 36)