Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-17 2026-07-01 | |
| $7.50 | Unity New Release Discount 2026-06-17 2026-07-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Native glTF & GLB Importer + Runtime
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
🚀 Introducing glTF Importer for Unity! 🚀
Drop a .gltf or .glb file into Unity and use it like any other model. No setup, no external dependencies, no asking your players to install anything. It works in the editor and at runtime, and it figures out your render pipeline for you.
Works perfectly with Unity 6, on Built-in, URP and HDRP!
🎯 Just Drag & Drop: Bring a .gltf or .glb into your project and Unity imports it exactly like an FBX, a ready prefab with its meshes, materials, textures and animations tucked inside. Edit the source file and it re-imports on its own. There is nothing to configure to get started.
🧩 One Importer, Every Pipeline: The render pipeline is detected automatically and the matching shaders are used, so the same file looks right whether your project is Built-in, URP or HDRP. No manual material fixing after import.
⚙️ glTF Importer handles:
• PBR metallic-roughness materials, plus unlit.
• Albedo, normal, metallic-roughness, occlusion and emissive maps.
• Embedded textures (inside the .glb) and external image files.
• Older specular-glossiness materials, converted to metallic-roughness on import.
• Skinned meshes, blend shapes and animation clips.
• Cameras and lights.
• Multiple UV sets, vertex colors and sparse accessors.
• Extensions: KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness, KHR_texture_transform, KHR_materials_emissive_strength, KHR_lights_punctual, KHR_mesh_quantization and KHR_draco_mesh_compression.
📦 Load at Runtime: Let players bring their own models, or stream content into a live game, with a powerful API:
using HyTeKGames.glTFImporter;
GameObject model = RuntimeGLTF.LoadModelAsGameObject(bytes);
GameObject fromDisk = RuntimeGLTF.LoadModelAsGameObject(path);
and more !
Load from a byte[] you already hold in memory,or straight from a file path. Ask for a full GameObject, a single mesh, or every mesh in the file.
🔍 Live 3D Preview: Click an imported model and rotate it right in the Inspector, the way you would an FBX. A short PDF in the package covers the runtime methods.
🌐 Where it helps:
• User-Generated Content: let players import their own props, vehicles or avatars at runtime.
• Mixed-Pipeline Projects: ship the same assets to Built-in, URP and HDRP without rebuilding materials.
• Fast Iteration: skip the FBX round-trip and pull glTF straight from Bl*nder, Subst*nce, Sketchf*b and the rest. (Trademarks hidden)
🧱 No Dependencies: The JSON reader is built in, so there is nothing extra to install. (Draco-compressed geometry is the one exception, it uses Unity's free com.unity.cloud.draco package when you need it.)
📞 Support
For assistance, whether you have an inquiry, encounter an issue, or wish to propose a new feature, please feel free to reach out using the following contact options:
Email: [email protected]
Discord Username: iamtek
Discord Server: Join Here
For fast assistance, I recommend joining my Discord server, where you can typically receive support within an hour (unless I'm asleep). I'll look forward to helping you!
🌟 Feedback Welcome!
Your positive reviews mean a lot! If the asset has been beneficial, I'd be grateful for your positive feedback. If you've encountered any challenges, please reach out to me, and I'll do my best to address and resolve them to your satisfaction.
Happy importing! 🛠️📦
Drop a .gltf or .glb file into Unity and use it like any other model. No setup, no external dependencies, no asking your players to install anything. It works in the editor and at runtime, and it figures out your render pipeline for you.
Works perfectly with Unity 6, on Built-in, URP and HDRP!
🎯 Just Drag & Drop: Bring a .gltf or .glb into your project and Unity imports it exactly like an FBX, a ready prefab with its meshes, materials, textures and animations tucked inside. Edit the source file and it re-imports on its own. There is nothing to configure to get started.
🧩 One Importer, Every Pipeline: The render pipeline is detected automatically and the matching shaders are used, so the same file looks right whether your project is Built-in, URP or HDRP. No manual material fixing after import.
⚙️ glTF Importer handles:
• PBR metallic-roughness materials, plus unlit.
• Albedo, normal, metallic-roughness, occlusion and emissive maps.
• Embedded textures (inside the .glb) and external image files.
• Older specular-glossiness materials, converted to metallic-roughness on import.
• Skinned meshes, blend shapes and animation clips.
• Cameras and lights.
• Multiple UV sets, vertex colors and sparse accessors.
• Extensions: KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness, KHR_texture_transform, KHR_materials_emissive_strength, KHR_lights_punctual, KHR_mesh_quantization and KHR_draco_mesh_compression.
📦 Load at Runtime: Let players bring their own models, or stream content into a live game, with a powerful API:
using HyTeKGames.glTFImporter;
GameObject model = RuntimeGLTF.LoadModelAsGameObject(bytes);
GameObject fromDisk = RuntimeGLTF.LoadModelAsGameObject(path);
and more !
Load from a byte[] you already hold in memory,or straight from a file path. Ask for a full GameObject, a single mesh, or every mesh in the file.
🔍 Live 3D Preview: Click an imported model and rotate it right in the Inspector, the way you would an FBX. A short PDF in the package covers the runtime methods.
🌐 Where it helps:
• User-Generated Content: let players import their own props, vehicles or avatars at runtime.
• Mixed-Pipeline Projects: ship the same assets to Built-in, URP and HDRP without rebuilding materials.
• Fast Iteration: skip the FBX round-trip and pull glTF straight from Bl*nder, Subst*nce, Sketchf*b and the rest. (Trademarks hidden)
🧱 No Dependencies: The JSON reader is built in, so there is nothing extra to install. (Draco-compressed geometry is the one exception, it uses Unity's free com.unity.cloud.draco package when you need it.)
📞 Support
For assistance, whether you have an inquiry, encounter an issue, or wish to propose a new feature, please feel free to reach out using the following contact options:
Email: [email protected]
Discord Username: iamtek
Discord Server: Join Here
For fast assistance, I recommend joining my Discord server, where you can typically receive support within an hour (unless I'm asleep). I'll look forward to helping you!
🌟 Feedback Welcome!
Your positive reviews mean a lot! If the asset has been beneficial, I'd be grateful for your positive feedback. If you've encountered any challenges, please reach out to me, and I'll do my best to address and resolve them to your satisfaction.
Happy importing! 🛠️📦