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Nakshatra Inventory And Player Stat System With Save Load Management preview
Unity

Nakshatra Inventory And Player Stat System With Save Load Management

By Nakshatra Studios

$10.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.99. The latest store price is $10.99, matching the lowest recorded price shown here.

Recorded prices for Nakshatra Inventory And Player Stat System With Save Load Management 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $10.99. Exact dates and prices are listed below. $0.00 $5.50 $10.99 Nov 2, 2026: $10.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
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$10.99Latest store price

About Nakshatra Inventory And Player Stat System With Save Load Management

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
NakshatraInventory2024 is a turnkey Unity toolkit that delivers a fully featured inventory and equipment system—no coding required. From in-editor setup to runtime integration, it handles every aspect of item management, currency, HUD display and persistence.

Key Features
Visual Editor Workflow
Single Inventory Manager window with tabs for creating Inventories, Items, Quick-Access Bars, Item Database and Equipment Panels.
Drag-&-drop fields to assign prefabs, sprites and settings; instant “Create” buttons spawn UI elements in your scene.
Robust Inventory & Stacking
Configurable grid layouts, pagination, padding, spacing and cell sizes.
Stackable items auto-merge when dropped onto like stacks, with overflow handling.
Supports consumables, equipment, and multi-tier currency.
Quick-Access Bar
Hotkey-driven slots (1–0) for instant item use or ability triggers.
Customizable slot count and button visuals.
Equipment Panel
Drag-&-drop gear slots (helmet, weapon, boots, etc.) that auto-wire to your Player’s Equipment script.
Automatic ItemDB assignment and slot initialization.
Currency Management
Multi-tier currencies (e.g. silver → gold) with automatic conversion rolls.
On-screen UI texts update in real time.
Data saved and loaded alongside inventory.
Pickup & In-World Integration
ItemPickup component to spawn 3D prefabs that display floating text on trigger.
Configurable collider radius, pickup visuals and sound hooks.
Save & Load System
JSON-based persistence for inventory contents, equipped gear, quick-access slots and currency balances.
One-line calls in your UI manager to handle save/load.
Extensible Runtime API
Inventory, InventorySlot, InventoryItem classes for custom logic.
QuickAccessBar, CurrencyManager, Equipment and HUD scripts ready to plug into your game.
Event hooks and public methods to extend behavior.

Why You’ll Love It
Rapid Prototyping: Build, test and iterate inventories and equipment UIs in minutes—no boilerplate.
Designer-Friendly: Everything is exposed in the Unity inspector via clear, labeled fields.
Polished UX: Drag-&-drop stacking, page-turning, cursor toggles, and hotkeys are all built in.
Production-Ready: Handles edge cases (overflow stacks, invalid equipment drops) and includes undo/redo support in the editor.
Fully Documented: Comes with step-by-step guide, API reference and example assets so your team can onboard instantly.

Equip your project with a battle-tested inventory and equipment framework—focus on gameplay, not UI plumbing.

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