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MySky - Procedural Dynamic Sky Shader preview
Unity

MySky - Procedural Dynamic Sky Shader

By mooham3d

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for MySky - Procedural Dynamic Sky Shader 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 1, 2026: $15. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About MySky - Procedural Dynamic Sky Shader

  • Theme > Nature & Countryside
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Dynamic day/night cycle shaders with cubemap and volumetric versions. Create seamless transitions from sunrise to sunset with glowing moons, animated clouds, twinkling stars, and synchronized lighting.

Features:
- Volumetric sky with real-time procedural rendering and dynamic cloud formations.
- Cubemap sky for pre-rendered or stylized skyboxes.
- Two complete day/night cycle systems.
- Adjustable intensity, color, size, glow, and glare.
- Automatic sunlight color synchronization with the scene's Directional Light.
- Automatic sun and moon movement with directional lighting based on their positions.
- Customizable top and bottom sky gradients for smooth day/night transitions.
- Animated cubemap clouds with adjustable speed, scale, density, altitude, and detail.
- Procedural volumetric clouds with seed-based randomness and wind direction.
- Adjustable star intensity, size, and random seed for varied night skies.
- Works in Edit Mode and Play Mode.
- Adjustable day length in minutes.
- timeOfDay slider for instant previews and cinematic control.
- Automatic fading based on the time of day.

Ideal for open-world games, flight simulators, fantasy RPGs, stylized environments, realistic environments, and any project needing a dynamic sky.

Includes DayNightCycleCubemap.cs for cubemap-based dynamic skies and DayNightCycleVolumetric.cs for volumetric procedural skies, with documented public variables for customization. Compatible with the URP Render Pipeline.

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