Unity
Mushroom Shaper - Stylized Fungi Editor & Mesh Generator
$15
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-08-03 2026-08-03 | |
| $10.50 | Unity New Release Discount 2026-08-03 2026-08-17 | |
| $10.50 | Unity New Release Discount 2026-08-03 2026-08-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mushroom Shaper - Stylized Fungi Editor & Mesh Generator
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Nature & Countryside
Mushroom Shaper is an artist-friendly procedural mushroom editor for Unity. Create stylized fungi, fantasy mushrooms, forest props, clusters, and reusable mesh assets directly inside the Unity Editor. Shape mushrooms visually instead of relying on rigid presets. Edit organic stem curves, sculpt cap silhouettes with a built-in curve editor, adjust thickness profiles, add twist, wobble, rim waviness, cap undulation, concavity, tilt, and seeded variation. Mushroom Shaper is built for artists, level designers, and solo developers who need fast environment dressing without modeling every mushroom by hand. Use it to create forest mushrooms, fantasy fungi, chanterelle-style funnel caps, chunky bolete penny bun shapes, tall pixie-cap mushrooms, organic mushroom clusters, stylized scene dressing props, reusable prefabs and exported mesh files. The tool includes built-in presets, material controls, freehand growth path drawing in the Scene View, natural cluster generation, prefab saving, and mesh export.