Unity
MultiTech Interactive Grass – Dynamic GPU Grass System
$14.99
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About MultiTech Interactive Grass – Dynamic GPU Grass System
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
MultiTech Interactive Grass – Dynamic GPU Grass System
Add breathtaking realism and performance to your Unity game with MultiTech Interactive Grass, a GPU interactive grass solution highly optimized for Unity's Built-in Render Pipeline. Optimized to bring the best performance out of Unity's Built-in Render Pipeline, the asset allows developers to generate rich, high-density grass worlds that react interactively to input—objects may distort, cut, and regrow grass back naturally in real-time.
Compatibility with Standard, URP and HDRP.
Key Benefits & Features:
GPU Instancing: Draw massive, performance-optimized grass areas.
Cutting & Regrowth: Dynamic grass cutting with regrowth behavior control.
Custom Particle Effects: Fully customizable grass cutting particle effects.
Grass Placement Modes: Grid-based, Terrain-based, Collider Volume
Real-Time Interactions: Grass responds naturally to object and player interaction. Can Bend and Cut.
Customization Options: Tint, color, grass height, wind, density, rotation, scale
Optimization Tools: LOD, batch rendering, spatial grid optimization
Performance Optimization: Adjustable batch sizes, interaction rates, and culling.
Any Pipeline: Can be used in Built-in, URP and HDRP.
Add breathtaking realism and performance to your Unity game with MultiTech Interactive Grass, a GPU interactive grass solution highly optimized for Unity's Built-in Render Pipeline. Optimized to bring the best performance out of Unity's Built-in Render Pipeline, the asset allows developers to generate rich, high-density grass worlds that react interactively to input—objects may distort, cut, and regrow grass back naturally in real-time.
Compatibility with Standard, URP and HDRP.
Key Benefits & Features:
GPU Instancing: Draw massive, performance-optimized grass areas.
Cutting & Regrowth: Dynamic grass cutting with regrowth behavior control.
Custom Particle Effects: Fully customizable grass cutting particle effects.
Grass Placement Modes: Grid-based, Terrain-based, Collider Volume
Real-Time Interactions: Grass responds naturally to object and player interaction. Can Bend and Cut.
Customization Options: Tint, color, grass height, wind, density, rotation, scale
Optimization Tools: LOD, batch rendering, spatial grid optimization
Performance Optimization: Adjustable batch sizes, interaction rates, and culling.
Any Pipeline: Can be used in Built-in, URP and HDRP.