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Multiplayer (STP) Survival Template PRO Netick preview
Unity

Multiplayer (STP) Survival Template PRO Netick

By XWizard

$44.99

Rated 5.0/5 from 21 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $44.99. The latest store price is $44.99, matching the lowest recorded price shown here.

Recorded prices for Multiplayer (STP) Survival Template PRO Netick 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $44.99. Exact dates and prices are listed below. $0.00 $22.50 $44.99 Nov 1, 2026: $44.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$44.99Latest store price

About Multiplayer (STP) Survival Template PRO Netick

  • Tools, Systems & Learning > Game Templates & Systems
Survival Template Pro MP is an advanced add-on for creating multiplayer survival games using Netick Networking. Built on top of Survival Template Pro, it extends the base asset's modular and scalable architecture with integrated multiplayer support.
This add-on provides smooth networking, player synchronization, cooperative gameplay, and core multiplayer interactions, allowing developers to create engaging multiplayer survival experiences without rebuilding existing systems from scratch.

Architecture Limitations
While this add-on uses Netick Networking, many systems from the base Survival Template Pro asset such as the Inventory System and Wieldables Controller, were not originally designed from a server-authoritative multiplayer perspective. As a result, certain features may not fully adhere to strict tick-based synchronization or fully deterministic behavior.
To maintain synchronization, this asset uses networked wrappers and RPCs in specific areas.

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