Unity
Multiplayer Session | Unity Building Block
FREE
Rated 2.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Multiplayer Session | Unity Building Block
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
The Multiplayer Session Building Block provides a ready-made starting point for adding multiplayer sessions to your Unity project using the Multiplayer Services SDK.
Use the included UI, runtime components, and example scenes to create, browse, join, and debug multiplayer sessions.
Core Features:
Create and join multiplayer sessions
Quick Join for connecting players to available sessions
Browse and join public sessions
Join sessions using shareable Join Codes
SessionInfo panel for debugging session data
Customizable UI built with UI Toolkit
Runtime components for session management
Example scenes for common multiplayer connection workflows
Unity Multiplayer Services integration
Gameplay synchronization can optionally be added using Netcode for GameObjects or Netcode for Entities
Learn More:
Multiplayer Session Building Block
Multiplayer Building Blocks Prerequisites
Multiplayer Services SDK
Compatibility:
Supported across Unity-supported platforms
Use the included UI, runtime components, and example scenes to create, browse, join, and debug multiplayer sessions.
Core Features:
Create and join multiplayer sessions
Quick Join for connecting players to available sessions
Browse and join public sessions
Join sessions using shareable Join Codes
SessionInfo panel for debugging session data
Customizable UI built with UI Toolkit
Runtime components for session management
Example scenes for common multiplayer connection workflows
Unity Multiplayer Services integration
Gameplay synchronization can optionally be added using Netcode for GameObjects or Netcode for Entities
Learn More:
Multiplayer Session Building Block
Multiplayer Building Blocks Prerequisites
Multiplayer Services SDK
Compatibility:
Supported across Unity-supported platforms