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Ultimate Multiplayer - MP Game Modes for Opsive Character Controllers preview
Unity

Ultimate Multiplayer - MP Game Modes for Opsive Character Controllers

By FastSkillTeam Productions

$25

Rated 5.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.

Recorded prices for Ultimate Multiplayer - MP Game Modes for Opsive Character Controllers 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Nov 4, 2026: $25. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price

About Ultimate Multiplayer - MP Game Modes for Opsive Character Controllers

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Ultimate Multiplayer is a system designed to work with network solutions for Opsive Character Controllers. If you own Ultimate Seating Controller it works with that also and has logic to handle vehicles used in game modes. If you own Helicopter System for Ultimate Seating controller, this of course is also accounted for. With these assets combined, you will be well on your way to a full-blown battle game.
Loaded with features, some of the key elements are:
7 example game modes, easily create more.Team management. Different prefabs can be spawned per team, character models can also be forced to index specified per team or can be user selected. Spawning different prefabs and having user selection for the models allows for perfect differentiation between team costumes etc.Character Model selection. Players can select which model to play with. Examples are provided with Atlas and Rhea.Stats system.Local score monitor.Scoreboard.Kill Feed to display info on who killed who with what weapon.Multiple rounds per game, set in inspector.Mini Map Baked or Dynamic (also works with USC and Heli Addon).Dynamic spawn points, spawn from captured objectives via map icon or designated button.Example menu system.Objective style play, with 3 example objective types. Rush, Conquest and CTF objective types are included.Objectives can be chained, eg destroy two objectives to unlock two more and so forth.Objectives are versatile and can be suited for any team count or amount of their own, for example > you can have only one team defend a crate/s against all other teams OR all teams have a crate/s to defend. > You could even have a CTF mode with multiple flags and capture zones.Bonus score logic for defending or attacking whilst in a "bonus zone".Listed rooms. Any rooms created will be listed and can be joined directly provided there is enough slots available.

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