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Multiplayer Lobby Toolkit preview
Unity

Multiplayer Lobby Toolkit

By PenJam

$30

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Multiplayer Lobby Toolkit 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jun 20, 2026: $30. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $30. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Multiplayer Lobby Toolkit

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Lobby Toolkit gives you everything you need to add online multiplayer to your Unity game. It bridges player lobbies with Mirror Networking so players can create, browse, and join games — with voice chat, reconnection, and a full pre-built UI ready to drop in.

What's Included:
• Lobby system — create, browse, join, and manage lobbies with metadata, distance filtering, password protection, and version matching
• Voice chat — push-to-talk or always-on with spatial audio, jitter buffering, and per-player volume/mute controls
• Reconnection — disconnected players can rejoin mid-game within a configurable time window with automatic slot reservation
• Kick & ban — hosts can remove players with reasons; banned players are blocked from rejoining
• Friends & invites — send invites, view online friends, load player avatars, and set rich presence
• Full UI — lobby browser, lobby details with member list, connection overlay, loading screen, in-game HUD with voice indicator, and floating player name tags — all pre-built and ready to use
• Editor tools — setup wizard that validates your project, runtime debug window with event log, and one-click example scene builder
• 50+ events — lobby lifecycle, member changes, network state, scene transitions, voice, kicks, reconnections — subscribe to exactly what you need
• Password-protected lobbies — SHA256-hashed passwords with optional toggle, lock icon in browser, and join prompt
• Loading screen — persistent across scene transitions with minimum display time to prevent flicker

Built on an event-driven architecture with clean separation between systems. Extend through virtual methods on LobbyNetworkRoomManager or subscribe to events from any script. The integration guide includes patterns for game modes, team assignment, map selection, and spectator mode.

Requirements (all free):
• Unity 6 (tested back to Unity 2021.3)
• Mirror Networking 96.0.1+
• Facepunch.Steamworks SDK 2.5.0
• FizzyFacepunch transport v4.4

Unity price last checked .

Prices and availability may change.