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Multiplayer Integration for Game Creator 2 with PurrNet preview
Unity

Multiplayer Integration for Game Creator 2 with PurrNet

By Arawn

$99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $49.50. The latest store price is $99.

Recorded prices for Multiplayer Integration for Game Creator 2 with PurrNet 3 price observations from Jun 20, 2026 to Nov 3, 2026. Lowest recorded price $49.50. Exact dates and prices are listed below. $0.00 $49.50 $99.00 Jun 20, 2026: $99. Unity First Price 2026-06-20 2026-06-27 Aug 26, 2026: $49.50. Autumn Sale Nov 3, 2026: $99. Latest store price Jun 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$99Latest store price
$49.50Autumn Sale
$99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Multiplayer Integration for Game Creator 2 with PurrNet

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
This package connects Game Creator 2 workflows to PurrNet so you can build multiplayer prototypes and production-ready networked gameplay without replacing the GC2 systems you already use. It focuses on preserving the familiar Game Creator 2 workflow while adding the networking layer needed for synchronized characters, movement, combat, animation, stats, variables, and interactions. The integration supports networked character initialization, local and remote player roles, server-authoritative validation, client prediction, reconciliation, root-motion-aware motion syncing, and transport bridges for PurrNet. Key features include PurrNet transport integration, networked GC2 Character synchronization, Late Join Variable Sync, movement synchronization with prediction and reconciliation, root motion support, networked melee and shooter combat support, server-authoritative validation, networked stats and variables synchronization, IK and aiming synchronization, demo scene setup utilities, and debug tooling. Built for Game Creator 2 Workflows, it keeps your project structure intact while the networking layer handles synchronization and authority. Requires Game Creator 2 and PurrNet.

Unity price last checked .

Prices and availability may change.