Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.50. The latest store price is $99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $99 | Latest store price | |
| $99 | Unity First Price 2026-08-07 2026-08-07 | |
| $49.50 | Unity New Release Discount 2026-08-07 2026-08-21 | |
| $49.50 | Unity New Release Discount 2026-08-07 2026-08-21 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Multiplayer Integration for Game Creator 2 with Photon Fusion
- Tools, Systems & Learning > Game Templates & Systems
Bring your Game Creator 2 project online with a dedicated server-authoritative multiplayer networking framework and first-class Photon Fusion 2 integration. This package includes the complete Game Creator 2 Networking Layer, built specifically for GC2 workflows, official modules, and supported third-party integrations. Continue creating Characters, Stats, Items, Weapons, Quests, Dialogue, Traversal, Abilities, Instructions, Conditions, Events, and Properties through familiar Game Creator 2 Inspector workflows while the Networking Layer handles synchronization, ownership, authority, spawning, late joining, and network transport. The core systems, movement architecture, module integrations, setup wizard, lobby tools, diagnostics, APIs, and demo scenes are functional and actively tested. Main Features Photon Fusion 2 transport integration. Host/Client and Shared Mode support. Networked GC2 Character spawning and initialization. Logical ownership separated from Fusion State Authority. Authority-validated gameplay requests. Anti-Cheat. Prediction, reconciliation, and remote interpolation. Directional and Point-and-Click movement. Jump, root motion, animation, and traversal synchronization. Late-join and full-state synchronization. Networked local and global Variables. Multiplayer character selection and chat. Public APIs for custom systems and matchmaking. Supported Game Creator 2 Systems. Networking support is included for: GC2 Core and Variables. Stats. Inventory and network pickups. Melee. Shooter. Quests. Dialogue. Traversal. Supported third-party: Abilities. Photon Lobby Tools. The included Photon lobby service supports: Create Session. Quick Join. Join by Session Code. Browse and refresh available sessions. Host/Client or Shared topology selection. Photon region selection. Maximum player configuration. Compatibility and version filtering. Session capacity validation. Leave and shutdown handling. A provider-neutral Canvas lobby UI is included as a practical starting point and can be replaced with your own interface. Game Creator 2 Visual Scripting. Dedicated GC2 Instructions, Conditions, Events, and Properties are included for: Starting and joining Fusion sessions. Creating Shared sessions. Shutting down sessions. Spawning and despawning network objects. Checking authority, ownership, topology, and session state. Reacting to connection, failure, shutdown, and authority events. Reading player count, region, RTT, NAT type, and connection type. Creating, browsing, joining, refreshing, and leaving Photon lobbies. Fusion Scene Setup Wizard. The guided setup wizard can create, configure, and validate: Fusion session bootstrap. NetworkRunner and scene manager. Fusion transport and RPC bridges. GC2 networking managers. Module synchronization bridges. Player spawning and spawn points. Prepared GC2 player prefabs. Fusion prefab registration. Character selection. Chat and session controls. Photon lobby interface. Required project and build settings. The wizard detects missing dependencies, conflicting synchronizers, invalid prefabs, missing authority patches, Fusion configuration problems, and incompatible build settings. Failed validation rolls back the setup instead of leaving the scene partially configured.