Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Multiplayer Integration for Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
No need to rewrite your logic — just extend it to the network.
Key Features
✔ Steam integration (transport + lobby system)
✔ Character synchronization (movement, direction, camera)
✔ RPC system for Triggers, Actions, and Conditions
✔ Networked Name Variables
✔ List Variables with sync support
✔ Built-in Mirror properties for GC2
✔ Visual Scripting ready (no coding required)
✔ Late join support for active RPC states
Designed for GC2 Workflow
This asset respects how Game Creator 2 is meant to be used:
Works directly with Triggers, Actions, and Conditions
Minimal setup required
Clean integration with existing systems
Supports both local and global variables
If you already know GC2, you already know how to use this.
Flexible Networking (No Lock-in)
Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:
You are not locked to a single backend
You can use any transport layer you prefer
Easily switch between:LAN
Dedicated servers
Custom transports
Platform-specific solutions
This gives you full control over your infrastructure — from quick prototypes to production-ready servers.
What You Can Build
Multiplayer survival games
Co-op experiences
Social / sandbox games
Session-based gameplay
Advanced Networking Tools
RPC execution replication across clients
RPC Sender system (identify who triggered actions)
Player lookup and ordering
Player number system
Camera synchronization
Easy Setup
Add a few components, and you're ready:
NetworkIdentity
CharacterNetwork
TriggerRPC
The system handles the rest.
Why This Asset?
Because building multiplayer from scratch with Mirror + GC2 is slow and messy.
This gives you:
A working foundation
A consistent architecture
A faster path to a playable multiplayer prototype
Roadmap
Planned updates:
Room system
Player custom properties
Ping & score
Props and attachments
Expanded variable support