Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.90. The latest store price is $19.90, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.90 | Latest store price |
About Advanced Multiplayer
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Art & Visuals > UI & GUI
This add-on contains many powerful tools, works with all core USK mechanics, and with it, you will be able to add a multiplayer game logic to your project. Like our other projects, this one is designed in such a way that you can quickly master it. For example, you don't need to create anything extra, just one click and all your characters, opponents and weapons are ready to use with this set. Main Features: Advanced Game Lobby - It contains a weapon equipment system, a character/weapon/maps store, player statistics, the ability to create and find custom matches, and much more. All this is configured with one script in a couple of clicks. Game Modes Constructor - This powerful tool has various parameters that can be switched and they will affect the gameplay and UI. It allows you to create and customize game modes as you need. 10 demo game modes are included in the project: Free for All, Team Deathmatch, Hard Point, Domination, Survival, One shot - One kill, Melee Only, Team Survival, Duel, Cooperative mode. Progress System - The ability to create rank levels and set game profits so that players can earn score for some actions in the Game, and then unlock weapons, characters and maps in the game Lobby. Purchase Mechanics - Along with score, players can earn money and spend it in the in-game store. All parameters are very flexible and allow you to customize the market the way you need. Many In-game Mechanics - Loading screens, pre-match games, game-over menus, players and match stats, in-game pop-up messages, game profit, spectate cameras. All these mechanics are modular and can be disabled, enabled and customized at your discretion. AI Bots - They work in all game modes, mimic the behavior of players, can be used with many weapons (4 type of attacks - Melee, Bullets, Rockets, Fire), have game statistics and they might even win the match. The Battle Zones system will help you concentrate bots in certain areas on your level. You do not need to create bots from scratch, you can use all opponents that you have created earlier in USK.