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MultiFPS - Multiplayer FPS preview
Unity

MultiFPS - Multiplayer FPS

By desNetware

$60

Rated 4.0/5 from 10 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.

Recorded prices for MultiFPS - Multiplayer FPS 2 price observations from Sep 5, 2026 to Oct 31, 2026. Lowest recorded price $60. Exact dates and prices are listed below. $0.00 $30.00 $60.00 Sep 5, 2026: $60. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $60. Latest store price Sep 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$60Latest store price
$60Unity Permanent Decrease 2026-09-05 2026-09-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MultiFPS - Multiplayer FPS

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Theme > Modern
  • Art & Visuals > 3D
  • Art & Visuals > UI & GUI
Template's core systems
- Movement and Combat System
- Gamemodes
- Bots
- Spectator mode

Combat
- Players can spawn with selected weapons. They can swap them with other ones found on the ground.
- You can adjust or disable melee attacks for each weapon
- The crosshair represents weapon recoil, which depends on fire time and player movement.
- Players and bots can shoot through walls that users set to be penetrable. They can also shoot through other players.

Gamemodes
MultiFPS comes with 4 gamemodes
- Deathmatch
- TeamDeathmatch
- TeamEliminations - players respawn only at the start of a round. This is instead of respawning several seconds after death. The team that eliminates the enemy team wins.
- Defuse - Same as above but adding a bomb that team red can plant, and team blue can defuse

Bots
Host can make the game spawn bots in place of empty slots. They will join different teams and navigate around the map to take down players/bots from the enemy team. They can spawn with random weapons. They can use every weapon a regular player can. They can change their currently used weapon if they are low on ammo. They can use melee attacks if an enemy is close. When real player connects during the game, one of the spawned bots will "disconnect" to make room for the connected player.

Spectating
MultiFPS features two game modes. Players are based on rounds instead of respawning several seconds after death. These game modes are TeamEliminations and Defuse. If a player dies during a round, and the round is not over yet, they can spectate their teammates from a first-person perspective. If one of those teammates happens to be a bot, they can take control over the bot.

Ragdoll
Ragdolls are synchronized across all clients. Everyone will see exactly the same pose on a dead body. Ragdoll behavior on death will depend on the type of weapon used to kill and on the movement of the victim.

Scoreboard
Scoreboard shows other players, their stats and latency

Detailed Killfeed
The killfeed shows who killed who and with which weapon. It also features special icons if a player was killed by a headshot, shot through a wall, or died from fall damage.

Template contents
- FPS Controller
- Items
1. Knife
2. Pistol
3. Rifle
4. Shotgun
5. SniperRifle
6. Grenade
7. Bomb
8. Rocket Launcher
- Gamemodes
1. Deathmatch
2. TeamDeathmatch
3. TeamEliminations
4. Defuse
- 4 Maps
- Pause menu with options for audio volume and mouse sensitivity
- Chat that distinguishes teams
- Player HUD
- Player HUD specific for game modes
- Killfeed
- Several skins for for player model and various items

Bonus
ServerList - REST API that will serve server list and boot MultiFPS when a player creates a lobby from the game client

MultiFPS is ready to be deployed on dedicated server, and fully works with WebGL.
To add/modify features, basic knowledge of C# is required.

Unity price last checked .

Prices and availability may change.