Unity
Multi Texture Material Creator (URP) - Editor Tool
$4.99
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Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
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| $4.99 | Latest store price |
About Multi Texture Material Creator (URP) - Editor Tool
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Multi Texture Material Creator (URP) - Unity Editor Tool. Create URP materials from complete texture sets in seconds. Multi Texture Material Creator by Extynct Studios is a Unity Editor tool designed to speed up material creation for Universal Render Pipeline projects. Instead of manually creating a material, assigning every texture, configuring import settings, and preparing texture data for URP, simply select or drag in your texture set and let Multi Texture Material Creator handle the setup. The tool automatically detects common texture-map naming conventions, previews the detected maps, processes them for URP when needed, and creates ready-to-use Material assets. Key Features. Automatic Texture Detection. Automatically identifies common texture maps based on their filenames, including: Base Color / Albedo / Diffuse. Normal. Metallic. Roughness. Smoothness. Ambient Occlusion. Emission. Detected textures are shown directly inside the Editor window and can be manually overridden at any time. Drag and Drop Workflow. Drag Texture2D assets directly into the tool or load your current Project window selection. The creator automatically scans the supplied textures and assigns recognized maps to their corresponding roles. Texture Previews. Each detected texture map includes a preview so you can quickly verify that everything has been assigned correctly before creating your material. Automatic Material Naming. Use your own material name or let the tool generate one automatically from the detected texture-set name. For example: SciFiPanel_BaseColor.png, SciFiPanel_Normal.png, SciFiPanel_Roughness.png can automatically become: SciFiPanel.mat. Batch Material Creation. Have several texture sets to process? Batch mode automatically groups textures by their shared base name and creates a separate material for each detected set. For example: Rock_BaseColor.png, Rock_Normal.png and Metal_BaseColor.png, Metal_Normal.png can be processed together to create both: Rock.mat, Metal.mat in a single workflow. URP Metallic + Smoothness Packing. URP/Lit commonly stores Metallic information in RGB and Smoothness in the Alpha channel. Multi Texture Material Creator can automatically generate this packed texture for you. When a Roughness texture is supplied, it is automatically converted using: Smoothness = 1 - Roughness. The resulting packed texture can then be assigned directly to the URP material. Automatic Texture Import Configuration. The tool can automatically configure detected textures for their intended purpose. This includes: Setting Normal textures to Texture Type: Normal Map. Setting Metallic maps to Linear data. Setting Roughness maps to Linear data. Setting Smoothness maps to Linear data. Setting Occlusion maps to Linear data. Disabling sRGB where appropriate for data textures. URP Shader Setup. Universal Render Pipeline/Lit is automatically selected when available. You can also assign another shader manually. When using compatible shaders, the tool checks for supported shader properties before assigning textures. Shader Keyword Configuration. Supported material features can be configured automatically, including: Normal Maps. Metallic Maps. Occlusion. Emission. Flexible Output Options. Choose where generated materials should be saved. You can: Create materials beside their source textures. Choose a custom folder inside the project's Assets directory. Safe Material Updating. Need to regenerate an existing material after updating its textures? Enable existing-material update mode to update the Material asset while preserving its existing GUID. This helps prevent references from breaking in: Prefabs. Scenes. Renderers. Script references. Other assets. Detection Warnings. The tool can warn you when: A texture could not be recognized. Multiple textures match the same material role. A required setting is missing. An assigned shader does not expose an expected property. Unrecognized textures can still be manually assigned. Responsive Unity Editor Interface. The interface has been redesigned around a clear workflow: Texture Source. Material Setup. Detected Maps. Output. Advanced Processing. Create. The UI includes texture previews, status indicators, validation messages, foldouts, drag-and-drop support, and layouts designed to work across different Editor window sizes. Supported Naming Conventions. The detector recognizes common naming terms such as: Base Color. BaseColor, Albedo, Diffuse, Color. Normal. Normal, Norm, NRM. Metallic. Metallic, Metalness, Metal. Roughness. Roughness, Rough. Smoothness. Smoothness, Smooth, Gloss, Glossiness. Occlusion. Occlusion, AmbientOcclusion, AO. Emission. Emission, Emissive, Emit. Common separators such as _, -, and spaces are supported. Example Workflow. Select your material textures in the Unity Project window or drag them into the tool. Review the automatically detected texture maps. Select your shader and material name. Choose your output location and processing options. Click Create Material. Your URP material is created and can automatically be selected in the Project window when processing is complete. Batch Workflow. For larger projects: Select textures belonging to multiple material sets. Switch to Batch By Texture Set mode. Review the detected groups. Click Create Batch Materials. The tool automatically groups and processes each texture set individually. Designed for Faster Material Setup. Multi Texture Material Creator reduces repetitive Editor work involved in importing texture sets and preparing URP materials. It is useful for: Environment asset packs. Photogrammetry materials. PBR texture libraries. Character materials. Props. Modular environment kits. Large imported asset collections. Projects containing many material variations. Spend less time manually configuring materials and more time building your project.