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Multi-Platform Video Recorder — Record Video on Mobile & Desktop preview
Unity

Multi-Platform Video Recorder — Record Video on Mobile & Desktop

By DevSpike

$6.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6.99. The latest store price is $6.99, matching the lowest recorded price shown here.

Recorded prices for Multi-Platform Video Recorder — Record Video on Mobile & Desktop 2 price observations from Oct 21, 2026 to Nov 4, 2026. Lowest recorded price $6.99. Exact dates and prices are listed below. $0.00 $3.50 $6.99 Oct 21, 2026: $6.99. Unity First Price 2026-10-21 2026-10-21 Nov 4, 2026: $6.99. Latest store price Oct 21, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$6.99Latest store price
$6.99Unity First Price 2026-10-21 2026-10-21

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Multi-Platform Video Recorder — Record Video on Mobile & Desktop

Native Video Recorder turns any Unity project into one with built-in clip recording — no ffmpeg, no software encoding, no per-platform encoder code to write yourself.
Point it at the Screen, a Camera, or a RenderTexture, and it records straight to an H.264 MP4 using each platform's own hardware video encoder: AVAssetWriter on iOS and macOS, MediaCodec + MediaMuxer on Android, Media Foundation on Windows, and Unity's MediaEncoder in the Editor. Audio is tapped live from the mix and muxed into the same file. Frames leave the GPU through AsyncGPUReadback, so recording doesn't stall your render thread — built for real-time mobile, desktop, and AR apps where every millisecond of frame time matters.
Why developers use it:
Shareable gameplay clips in one component — drop it on a GameObject, call one method, and hand players a finished MP4 for the native share sheet, photo gallery, or Videos folder.
Hardware encoding everywhere — no software fallback, no ffmpeg binary to bundle, no encoder licensing to worry about.
Any render pipeline — Built-in, URP, HDRP, and custom SRPs are all supported through Unity's standard render-request API, not pipeline-specific hacks.
Non-blocking capture — async GPU readback keeps recording off the critical path, so frame rate holds up on mobile and VR/AR hardware.
Optional polish included — a built-in color-correction pass on the recorded output and an in-app playback preview, both demonstrated end-to-end in the included demo scene.

Platform coverage: iOS, Android (API 29+), macOS (Apple Silicon + Intel, Player), Windows (x64, Player), and the Unity Editor. Requires Unity 2021.3 or newer.
Whether you're shipping a mobile hit that needs a "record your run" button or an AR app that needs session capture, Native Video Recorder replaces weeks of platform-specific encoder work with one component and a method call.

Unity price last checked .

Prices and availability may change.