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MSJ - Top Down Character Controller preview
Unity

MSJ - Top Down Character Controller

By ShahvaizJ

FREE

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for MSJ - Top Down Character Controller 2 price observations from Aug 4, 2026 to Nov 6, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Aug 4, 2026: FREE. Unity First Price 2026-08-04 2026-08-04 Nov 6, 2026: FREE. Latest store price Aug 4, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-08-04 2026-08-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MSJ - Top Down Character Controller

  • Art & Visuals > UI & GUI
Top Down Character Controller & Interaction Toolkit

Build exploration and puzzle games without writing gameplay code. Drop in the player prefab, place a few interactables, wire them in the Inspector — you have a working puzzle chain in minutes: pick up an item, unlock a door, enter a code, trigger a pressure plate.

Features
- Character controller — CharacterController-based walk, sprint, and crouch. Smoothed follow camera with zoom, wall-collision avoidance, and screen shake.
- Interaction system — proximity prompts, tap and hold interactions, single-slot inventory.
- Puzzle primitives — item locks, item placers with correct/incorrect detection, keypad code machines, pressure plates, trigger sensors, animated doors. All chained via UnityEvents.
- Health & death — four death modes (animated, ragdoll, instant, explosion), each with its own audio, cleanup, and event hook.
- Menu & popup framework — full-screen menu stack plus an independent popup layer (pause, message box, notifications, object inspector) with history-based back navigation.
- NavMesh bridge — optional NavMeshAgent driver for cutscenes and scripted movement, sharing the same controller as manual play.
- Editor tooling — Tools > MSJ-TDCC > ToolWindow validates dependencies and auto-configures required layers in one click.
- Production-ready code — XML docs on every public class and method. No debug scaffolding, no dead code.

Unity price last checked .

Prices and availability may change.