Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-08-04 2026-08-04 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MSJ - Top Down Character Controller
- Art & Visuals > UI & GUI
Build exploration and puzzle games without writing gameplay code. Drop in the player prefab, place a few interactables, wire them in the Inspector — you have a working puzzle chain in minutes: pick up an item, unlock a door, enter a code, trigger a pressure plate.
Features
- Character controller — CharacterController-based walk, sprint, and crouch. Smoothed follow camera with zoom, wall-collision avoidance, and screen shake.
- Interaction system — proximity prompts, tap and hold interactions, single-slot inventory.
- Puzzle primitives — item locks, item placers with correct/incorrect detection, keypad code machines, pressure plates, trigger sensors, animated doors. All chained via UnityEvents.
- Health & death — four death modes (animated, ragdoll, instant, explosion), each with its own audio, cleanup, and event hook.
- Menu & popup framework — full-screen menu stack plus an independent popup layer (pause, message box, notifications, object inspector) with history-based back navigation.
- NavMesh bridge — optional NavMeshAgent driver for cutscenes and scripted movement, sharing the same controller as manual play.
- Editor tooling — Tools > MSJ-TDCC > ToolWindow validates dependencies and auto-configures required layers in one click.
- Production-ready code — XML docs on every public class and method. No debug scaffolding, no dead code.