Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity Discount 2026-07-29 2026-08-12 | |
| $15 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Movement Pack for Behavior Designer Pro
Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
Included Behavior Tree Tasks
Move Towards: Direct movement
Rotate Towards: Smooth facing logic
Seek: Move toward a target or position
Flee: Escape from threats
Pursue: Intercept moving targets
Evade: Predict and avoid pursuers
Follow: Maintain distance while tracking
Patrol: Navigate through waypoints
Cover: Find and move to protective positions
Wander: Add lifelike unpredictability
All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
Pathfinding Integrations
Unity's NavMesh System
A* Pathfinding Project by Aron Granberg
Designed for Performance & Compatibility
Supports 2D & 3D environments
Built on a GameObject-based workflow
Integrates with the Ultimate Character Controller for root motion movement
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
Included Behavior Tree Tasks
Move Towards: Direct movement
Rotate Towards: Smooth facing logic
Seek: Move toward a target or position
Flee: Escape from threats
Pursue: Intercept moving targets
Evade: Predict and avoid pursuers
Follow: Maintain distance while tracking
Patrol: Navigate through waypoints
Cover: Find and move to protective positions
Wander: Add lifelike unpredictability
All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
Pathfinding Integrations
Unity's NavMesh System
A* Pathfinding Project by Aron Granberg
Designed for Performance & Compatibility
Supports 2D & 3D environments
Built on a GameObject-based workflow
Integrates with the Ultimate Character Controller for root motion movement