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Movement Pack for Behavior Designer Pro preview
Unity

Movement Pack for Behavior Designer Pro

By Opsive

$15

Rated 5.0/5 from 198 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $15.

Recorded prices for Movement Pack for Behavior Designer Pro 3 price observations from Jul 29, 2026 to Oct 31, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jul 29, 2026: $15. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $7.50. Unity Discount 2026-07-29 2026-08-12 Oct 31, 2026: $15. Latest store price Jul 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$7.50Unity Discount 2026-07-29 2026-08-12
$15Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Movement Pack for Behavior Designer Pro

Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
Included Behavior Tree Tasks
Move Towards: Direct movement
Rotate Towards: Smooth facing logic
Seek: Move toward a target or position
Flee: Escape from threats
Pursue: Intercept moving targets
Evade: Predict and avoid pursuers
Follow: Maintain distance while tracking
Patrol: Navigate through waypoints
Cover: Find and move to protective positions
Wander: Add lifelike unpredictability

All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
Pathfinding Integrations
Unity's NavMesh System
A* Pathfinding Project by Aron Granberg

Designed for Performance & Compatibility
Supports 2D & 3D environments
Built on a GameObject-based workflow
Integrates with the Ultimate Character Controller for root motion movement

Unity price last checked .

Prices and availability may change.