Unity
Mouse Dance
$20
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Mouse Dance
Allows you to leverage the tried and tested Osu! Beatmap Editor to create and playtest your own .osu files before importing them into Unity. Use community-made tools such as Mapping Tools to tweak your .osu files.
Note: Mouse Dance does not come with its own Beatmap Editor, and you are meant to use Osu! for authoring beatmaps. A basic howto on setting up a beatmap is available in the Workflow section of the manual.
Hit Objects are pooled and re-used, minimizing garbage allocation while playing.
Uses SDF technique for rendering curves, allowing smooth thick curves.
Customize gameplay rules. MouseDance API allows you to hook your own code into the game to change how it plays in many ways. The demo scenes include different examples.
Note: Customizing the gameplay rules require a good understanding of C# and Unity. Check the Code Usage section of the manual for examples.
Works on desktop, mobile (tested with Android), and WebGL.
Note: Mouse Dance does not come with its own Beatmap Editor, and you are meant to use Osu! for authoring beatmaps. A basic howto on setting up a beatmap is available in the Workflow section of the manual.
Hit Objects are pooled and re-used, minimizing garbage allocation while playing.
Uses SDF technique for rendering curves, allowing smooth thick curves.
Customize gameplay rules. MouseDance API allows you to hook your own code into the game to change how it plays in many ways. The demo scenes include different examples.
Note: Customizing the gameplay rules require a good understanding of C# and Unity. Check the Code Usage section of the manual for examples.
Works on desktop, mobile (tested with Android), and WebGL.