Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.49. The latest store price is $24.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-08-26 2026-08-26 | |
| $12.49 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $12.49 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $12.49 | Unity New Release Discount 2026-08-26 2026-09-09 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mountain Range Texture Generator
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Nature & Countryside
- Art & Visuals > Textures & Materials
It can generate mountain ranges out of seven different shapes, ideal for realism or for stylized mountains. It can generate smooth or low poly mountains to match your art style. The generated results can have snow caps, sky gradients, a solid ground band, film grain and a retro console style look to fit your specific needs.
It can also generate seamlessly tiling layers: the right edge continues exactly into the left, so a single texture scrolls endlessly. Ideal for platformer games and for implementing parallax.
Best of all, every call gives you a brand new skyline, so you can keep rolling until one clicks, or let your game roll them at runtime and never show the player the same background twice.
What you can make:
- Rolling hills, alpine ridges, desert mesas, volcanic spires and smooth domes, mixed however you like for max realism, or within a set for art stylization
- Snowy peaks with a naturally jagged snow line
- Rich color gradients across the range, painted skies, or a transparent background so you can stack layers for parallax (or your own sky)
- A solid ground band with a soft hazy horizon to stand your characters on
- Film grain for a printed poster feel (see the desert images on this page)
- A pixelated effect to make pixel-art mountains
- A retro look with limited colors and dithering, straight out of the PS1 era
- Glowing neon wireframes for synthwave and outrun scenes
- Endlessly scrolling backgrounds that tile perfectly
Stack a few layers, scroll them at different speeds, and you have a gorgeous parallax background in minutes. It works just as well in 2D and 3D games, and it is a perfect fit for roguelikes and roguelites where every run deserves its own background (I use this tool in my own roguelike project).
Simple to use. Use it entirely inside the Unity editor: tweak the settings, hit Generate, and get your image. Turn on batch mode and one press gives you a whole folder of variations to pick your favorites from. When you want mountains generated live in your game, it is a single line of code, and it uses the exact same settings you set up in the editor, so what you previewed is what your players see. Save a seed and you can reproduce any range you loved, exactly, forever.
Over 25 ready made presets: desert, snowy peaks, jade valleys, autumn woods, moonlit night, synthwave, sumi-e, and more, plus a three layer parallax set that is ready to stack out of the box. Start from one, make it yours, and save it as your own preset.
Self contained, with zero dependencies. Drop the folder in and it just works.