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Motive Engine - Explainable AI Decisions for NPCs, Factions & Narrative preview
Unity

Motive Engine - Explainable AI Decisions for NPCs, Factions & Narrative

By PrettyNerdee

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Motive Engine - Explainable AI Decisions for NPCs, Factions & Narrative 5 price observations from Jul 23, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jul 23, 2026: $24.99. Unity First Price 2026-07-23 2026-07-30 Jul 23, 2026: $17.48. Unity New Release Discount 2026-07-23 2026-08-06 Jul 23, 2026: $17.48. Unity New Release Discount 2026-07-23 2026-08-06 Sep 26, 2026: FREE. Unity Free Asset 2026-09-26 2026-10-03 Oct 31, 2026: FREE. Latest store price Jul 23, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity Free Asset 2026-09-26 2026-10-03
$17.48Unity New Release Discount 2026-07-23 2026-08-06
$17.48Unity New Release Discount 2026-07-23 2026-08-06
$24.99Unity First Price 2026-07-23 2026-07-30

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Motive Engine - Explainable AI Decisions for NPCs, Factions & Narrative

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Motive Engine is an explainable Utility AI decision layer. You author motives (what an agent cares about), it scores them against live game context and per-agent traits, ranks the alternatives, and returns a response key. Your game decides what that key does. Motive Engine deliberately does not execute behaviour - no movement, pathfinding, animation, or behaviour trees - so it slots in front of the systems you already have (state machines, NavMesh, Unity Behavior graphs, dialogue).

Built for the places where opaque decision logic hurts the most: tactical combat, horror and stealth NPCs, faction pressure, and narrative or dialogue-intent systems. Four sample Decision Lab scenes ship in the package, plus execution-bridge examples for NavMesh movement, Unity Behavior graphs, and Behavior Designer.

The live Motive Debugger window shows every decision as it happens: ranked motives, score gaps, strongest contributors, trait effects, a context snapshot, and scrubbable decision history.

NEW - AI Skills for agentic workflows: the package now ships AI Skill instruction files (SKILL.md) that teach AI coding assistants (Unity AI, Claude Code, Cursor, and similar) exactly when and how to integrate, author, and debug Motive Engine. Point your AI tool at the package's "AI Skills" folder and it will drive your asset instead of reinventing it.

One authored ruleset also runs in Unreal and JavaScript with reference-tested scoring parity - author once, decide identically everywhere.

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