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MotionCore Vehicle - Physics Character Controller for Vehicles preview
Unity

MotionCore Vehicle - Physics Character Controller for Vehicles

By TheCoderGuy

FREE

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for MotionCore Vehicle - Physics Character Controller for Vehicles 2 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 15, 2026: FREE. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: FREE. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MotionCore Vehicle - Physics Character Controller for Vehicles

  • Theme > Modern
MotionCore Vehicle Basic gives your game a credible, fun-to-drive vehicle out of the box. It's powered by Unity's WheelCollider system — real per-wheel suspension, tire grip, motor torque, and braking — so cars have genuine weight, body roll, and momentum instead of the floaty "push the rigidbody around" feel of basic kits.

The handling is tuned for that open-world sweet spot: realistic and satisfying enough for an RPG or sandbox, planted and forgiving enough that anyone can pick up a controller and drive. Think grounded, GTA-style driving — not a punishing hardcore sim.

Why MotionCore Vehicle Basic

Real WheelCollider physics — suspension, tire friction, motor and brake torque. No faked forces.
Feels like a real car — weight transfer, body roll under cornering, dive under braking, squat on acceleration.
Speed-sensitive steering — sharp and nimble when parking, calm and stable at speed, with smooth rate-limited input. No twitchy, on-rails turning.
Handbrake drifts — pull the handbrake to swing the rear out for tight corners, then recover cleanly.
Drop-in and ready — one menu click builds a fully drivable demo car and scene.

Features

Rear-, front-, or all-wheel drive (RWD / FWD / AWD)
Motor torque, braking, reverse, and a soft top-speed cap
Per-axle anti-roll bars and speed-scaled downforce for stability
Slip-based drift detection from real tire data
Chase camera with switchable views (Chase / Far / Hood), toggled with C
Keyboard and gamepad support via a clean input contract — or drive it from your own input
Wheel visuals driven straight from the physics
Every parameter exposed in the Inspector with tooltips for easy tuning

Built to Extend

A clean, documented API and a protected virtual hook system let you customize torque, steering, and drift behavior by subclassing — without ever editing the core. A surface-grip interface is included so you can add asphalt, grass, sand, or ice handling. Designed as the foundation for a growing family of add-ons (arcade and simulation handling).

Public state (SpeedKph, ForwardSpeed, IsGrounded, IsDrifting, and more) makes hooking up HUDs, audio, and gameplay trivial.

What's Included

The WheelCollider-based vehicle controller and a ready-to-use car component
Chase camera and input components
One-click demo scene builder
Full documentation: setup, architecture, tuning, and demo guides
Clean, commented C# source with assembly definitions

Requirements

Unity 6 (6000.0) or newer
Input System package (com.unity.inputsystem)
No third-party dependencies

Perfect for open-world games, RPGs, driving and racing prototypes, GTA-style sandboxes, and any project that needs a solid, believable car controller you can build on.

Unity price last checked .

Prices and availability may change.