Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MotionCore – Physics Character Controller
Designed to provide smooth, stable character motion while remaining fully modular and extensible.
The controller handles common gameplay challenges such as slopes, stairs, grounding, and step detection, making it suitable for many game genres including FPS, RPG, and third-person games.
This package focuses on clean physics interaction and reliable movement, while allowing developers to extend the system with additional abilities and gameplay mechanics.
Features:
- Physics-Based Movement - Built entirely on Unity's Rigidbody system
- Stable Ground Detection - Reliable grounding and surface detection
- Slope Handling - Smooth movement on angled surfaces
- Step Detection - Walk up stairs and small obstacles naturally
- Air Control - Responsive movement while airborne
- Modular Ability System - Easily extend the controller with new movement abilities
- Debug Tools - Visualization tools for grounding, steps, and slope detection
- Clean Architecture - Designed for easy customization and extension
Modular System:
The controller is designed to be extended through modular ability packs. Additional systems such as parkour movement, combat abilities, FPS mechanics, or RPG locomotion can be added without modifying the core controller. This allows developers to start with a lightweight movement system and expand it as their game grows.
Ideal For:
- First Person Games
- Third Person Games
- Action / RPG Projects
- Physics-Driven Gameplay
- Developers who want a customizable Rigidbody controller