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Motion Suite for Game Creator 2 preview
Unity

Motion Suite for Game Creator 2

By Auxilium

$35.99

About Motion Suite for Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
The nodes Traversal forgot

Game Creator 2's Traversal module is great at starting a climb, vault, zipline or rope throw. What it does not give you is a way to ask what is happening. Out of the box you get one condition, two events and one property for the whole system. Motion Suite adds 28 nodes so you can finally query and react to everything your character is doing.


Built to feel official

Every node follows the exact look, naming and behaviour of the built in Game Creator nodes, and they appear right beside the originals under Traversal, Motion. Traverse fields default to Self and Character fields default to the Player, just like the official ones. If you know Game Creator, you already know how to use this.


React to anything

Fire an event when a character grabs a ledge or a zipline, including Links, which the base events ignore completely. Know when a traverse becomes occupied by its first user, or empty again after its last. Check whether a character can cancel or jump right now, what type a link is, or what a ledge connects to.


Read traversal as data

Ten value getters plug into any field, so a user count, a rope tension, a zipline length or a beam width can drive a UI bar, a sound, or another node without a single line of code.


Made for any genre, fully yours

Parkour, climbing, platformers, stealth, puzzle rooms, co op traversal. Nothing is locked down. Every node reads Game Creator's public Traversal API directly, so it stays in step with the ledges, beams, links, ziplines and ropes you build.


Part of a family

Motion Suite is the traversal chapter of the Auxilium add on line for Game Creator 2, alongside Utilities, Extended Suite and Director Suite.

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