Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-31 2026-08-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MoonSharp
It can be used to provide easier moddability of your game and to better separate level design from your project code, specially for partially procedural games.
Features
* 99% compatible with Lua 5.2 (with the only unsupported feature being weak tables support)
* Support for metalua style anonymous functions (lambda-style)
* Easy to use API
* Source based remote debugger accessible with a web browser and Flash (PCL targets not supported)
* Runs on .NET 3.5, .NET 4.x, Mono, Xamarin and Unity3D
* Runs on Ahead-of-time platforms like iOS
* Runs on platforms requiring a .NET 4.x portable class library (e.g. Windows Phone)
* Easy and performant interop with CLR objects, with runtime code generation where supported
* Interop with methods, extension methods, overloads, fields, properties and indexers supported
* Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module)
* Async methods for .NET 4.x targets
* Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime
* Easy opt-out of Lua standard library modules to sandbox what scripts can access
* Easy to use error handling (script errors are exceptions)
* Support for coroutines, including invocation of coroutines as C# iterators
* REPL interpreter, plus facilities to easily implement your own REPL in few lines of code