Unity
Monster Evo Pack 37-38-39-40-41-42 and Bonus–Game Ready Creatures | PixeliusVita
By PixeliusVita
FREE
Rated 0.0/5 from 1 ratings on Unity.
About Monster Evo Pack 37-38-39-40-41-42 and Bonus–Game Ready Creatures | PixeliusVita
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 6 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
6 Complete Enemy Characters
• Fully rigged and animated
• Designed for melee / combat-focused gameplay
• Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
• Idle
• Walk / Run
• Multiple attack animations (3 attack variations)
• 3xDeath
1 texture per character
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
• Optimized for mobile ARPG
• No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
• Clean prefabs with consistent setup
Perfect for:
• Mobile ARPG
• Hack & Slash
• Dungeon Crawler
• Rogue-lite / Rogue-like
• Prototype → production pipelines
What’s Included
• 3 enemy character models
• Only 1 Full animation sets for all character
• 1 texture
• Prefabs with shader setup
• Ready-to-use materials
Model Specifications
Monster 37
• Vertices: 1130 (≈1860 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Textures: 1
Monster 38
• Vertices: 1654 (≈2752 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Animations: 11
• Textures: 1
Monster 39
• Vertices: 4320 (≈6466 triangles)
• Submeshes: 1 skinned mesh
• Bones: 48
• Textures: 1
Monster 40
• Vertices: 1916 (≈3138 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Textures: 1
Monster 41
• Vertices: 3882 (≈6826 triangles)
• Submeshes: 1 skinned mesh
• Bones: 40
• Textures: 1
Monster 42 (Armour of Monster41)
• Vertices: 2468 (≈4024 triangles)
• Submeshes: 1 skinned mesh
• Bones: 40
• Textures: 1
Animation List (per monster)
• Idle x3
• Walk
• Run
• Attack x3
• Death x3
(All animations are inplace, loop-ready)
Rendering & Optimization
• Render Pipeline: URP (fully supported)
• Mobile-friendly low poly models
• Efficient texture reuse
• No VFX (lightweight & performance-focused)
• Suitable for high-volume enemy spawning
Package Contents
• FBX files (rigged + animations)
• 6 textures total
• Prefabs ready to use
• URP material setup
• Clean folder structure
This pack provides 6 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
6 Complete Enemy Characters
• Fully rigged and animated
• Designed for melee / combat-focused gameplay
• Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
• Idle
• Walk / Run
• Multiple attack animations (3 attack variations)
• 3xDeath
1 texture per character
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
• Optimized for mobile ARPG
• No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
• Clean prefabs with consistent setup
Perfect for:
• Mobile ARPG
• Hack & Slash
• Dungeon Crawler
• Rogue-lite / Rogue-like
• Prototype → production pipelines
What’s Included
• 3 enemy character models
• Only 1 Full animation sets for all character
• 1 texture
• Prefabs with shader setup
• Ready-to-use materials
Model Specifications
Monster 37
• Vertices: 1130 (≈1860 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Textures: 1
Monster 38
• Vertices: 1654 (≈2752 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Animations: 11
• Textures: 1
Monster 39
• Vertices: 4320 (≈6466 triangles)
• Submeshes: 1 skinned mesh
• Bones: 48
• Textures: 1
Monster 40
• Vertices: 1916 (≈3138 triangles)
• Submeshes: 1 skinned mesh
• Bones: 68
• Textures: 1
Monster 41
• Vertices: 3882 (≈6826 triangles)
• Submeshes: 1 skinned mesh
• Bones: 40
• Textures: 1
Monster 42 (Armour of Monster41)
• Vertices: 2468 (≈4024 triangles)
• Submeshes: 1 skinned mesh
• Bones: 40
• Textures: 1
Animation List (per monster)
• Idle x3
• Walk
• Run
• Attack x3
• Death x3
(All animations are inplace, loop-ready)
Rendering & Optimization
• Render Pipeline: URP (fully supported)
• Mobile-friendly low poly models
• Efficient texture reuse
• No VFX (lightweight & performance-focused)
• Suitable for high-volume enemy spawning
Package Contents
• FBX files (rigged + animations)
• 6 textures total
• Prefabs ready to use
• URP material setup
• Clean folder structure