About Monster Battle
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Fantasy & Mythology
- Theme > Military & Combat
Monster Battle Kit is a complete turn based monster battle template for Unity 6.
Everything you need to build a creature collecting RPG in the style of the classic monster taming games: a full battle system, trainers, overworld systems and a library of battle VFX and SFX. Create your own monsters, tweak the data and make it your own.
Turn-based monster battle template: 1v1 / 1v2 / 2v2 battles, trainers, status effects, buffs and debuffs, an overworld with wild encounters with probabilities, and a plethora of VFX for every move. Reskin it and build your monster RPG.
Who this pack is for
Creative minds who want a quick solution to start prototyping their new game into an MVP
Talented VFX artists who wish to have a professional environment to showcase their effects and create amazing portfolio pieces
Aspiring game developers who want to learn how to create the systems included by reverse engineering the code
Indie developers who want a solid base to start creating their dream game without the hassle and terror of facing a blank canvas
SFX and producers who want a nice environment to try their new sounds or practice creating sounds for the VFX included
What this pack is not
A production ready MMORPG template
A definitive and closed product: we'll keep expanding and adding functionalities frequently unless it's already polished enough
A super optimized resource for mobile or "low end device" development such as Nintendo Switch 2 or Meta Quest VR (even though it's compatible)
Battle system
Turn-based battles with up to two monsters per side
Up to 4 moves per monster, set directly in each monster asset
A battle log to follow up
A custom "cheat" trainer feature to test all animations, moves, scenarios, etc.
Time dilation to see the combat at any speed you wish
Switch between different configurable cameras
Flexible targeting: one enemy, both enemies, an ally, self, partner, any monster or all monsters, with mouse-hover selection and an on-floor target marker
Enemy AI that chooses moves and targets
Stats, levels and EXP, plus stat buffs and debuffs with their own VFX
Expandable status effects: Burned, Venom, Frozen, Paralyzed, Asleep, Doomed, Dizzy, Glitched and Censored, each with a VFX on the monster and an icon in the HUD. Easily add your own set of rules
Fully data-driven status effects: damage per turn, duration, skip-turn chance and recovery chance
Trainers and teams
Player profile with a configurable team (5 monsters by default) with their own levels, stats and moves
Enemy trainers with custom teams
Pick which trainer to fight right from the editor to test any matchup instantly
Set custom names and properties for trainers, monsters...
Overworld
Explorable world scene that launches battles
Wild encounters with weighted encounter tables, level ranges and group sizes
Trainers you walk up to and challenge, with optional rematches
Item pickups, healing items (Potion, Super, Hyper and Mega Potion - expandable of course) and a Rest Station to fully heal your monsters
Persistent game session between scenes: team, defeated trainers and return position
Screen transitions between world and battle, ready to customize
UI and presentation
Battle HUD with name, level, HP, EXP and status icons
Action panel with mouse, keyboard and gamepad support
HUD theme and builder to restyle the whole UI quickly
Battle environments, fullscreen effects and per-monster sound banks with pitch per variant
Built to be extended
ScriptableObject-based data: monsters, moves, status effects, trainers, items, VFX and sound presets
Custom inspectors and Create menus to add new monsters, moves and items in minutes
Clean C# code split into Runtime, UI and Editor assemblies, easy to read and modify
Bonus
The pack includes a bunch of VFX from our other Vefects' packs + brand new VFX to use in your own games too!
To be added soon (if the pack gets enough positive feedback!)
Multiplayer support (this will be a bit more complicated hehe)
Technical details
Unity 6000.0.23 or newer
Universal Render Pipeline (URP) - for now!
Demo scenes for battle and overworld included
Documentation will be presented via YouTube videos that will get updated while we keep developing the tool
Everything you need to build a creature collecting RPG in the style of the classic monster taming games: a full battle system, trainers, overworld systems and a library of battle VFX and SFX. Create your own monsters, tweak the data and make it your own.
Turn-based monster battle template: 1v1 / 1v2 / 2v2 battles, trainers, status effects, buffs and debuffs, an overworld with wild encounters with probabilities, and a plethora of VFX for every move. Reskin it and build your monster RPG.
Who this pack is for
Creative minds who want a quick solution to start prototyping their new game into an MVP
Talented VFX artists who wish to have a professional environment to showcase their effects and create amazing portfolio pieces
Aspiring game developers who want to learn how to create the systems included by reverse engineering the code
Indie developers who want a solid base to start creating their dream game without the hassle and terror of facing a blank canvas
SFX and producers who want a nice environment to try their new sounds or practice creating sounds for the VFX included
What this pack is not
A production ready MMORPG template
A definitive and closed product: we'll keep expanding and adding functionalities frequently unless it's already polished enough
A super optimized resource for mobile or "low end device" development such as Nintendo Switch 2 or Meta Quest VR (even though it's compatible)
Battle system
Turn-based battles with up to two monsters per side
Up to 4 moves per monster, set directly in each monster asset
A battle log to follow up
A custom "cheat" trainer feature to test all animations, moves, scenarios, etc.
Time dilation to see the combat at any speed you wish
Switch between different configurable cameras
Flexible targeting: one enemy, both enemies, an ally, self, partner, any monster or all monsters, with mouse-hover selection and an on-floor target marker
Enemy AI that chooses moves and targets
Stats, levels and EXP, plus stat buffs and debuffs with their own VFX
Expandable status effects: Burned, Venom, Frozen, Paralyzed, Asleep, Doomed, Dizzy, Glitched and Censored, each with a VFX on the monster and an icon in the HUD. Easily add your own set of rules
Fully data-driven status effects: damage per turn, duration, skip-turn chance and recovery chance
Trainers and teams
Player profile with a configurable team (5 monsters by default) with their own levels, stats and moves
Enemy trainers with custom teams
Pick which trainer to fight right from the editor to test any matchup instantly
Set custom names and properties for trainers, monsters...
Overworld
Explorable world scene that launches battles
Wild encounters with weighted encounter tables, level ranges and group sizes
Trainers you walk up to and challenge, with optional rematches
Item pickups, healing items (Potion, Super, Hyper and Mega Potion - expandable of course) and a Rest Station to fully heal your monsters
Persistent game session between scenes: team, defeated trainers and return position
Screen transitions between world and battle, ready to customize
UI and presentation
Battle HUD with name, level, HP, EXP and status icons
Action panel with mouse, keyboard and gamepad support
HUD theme and builder to restyle the whole UI quickly
Battle environments, fullscreen effects and per-monster sound banks with pitch per variant
Built to be extended
ScriptableObject-based data: monsters, moves, status effects, trainers, items, VFX and sound presets
Custom inspectors and Create menus to add new monsters, moves and items in minutes
Clean C# code split into Runtime, UI and Editor assemblies, easy to read and modify
Bonus
The pack includes a bunch of VFX from our other Vefects' packs + brand new VFX to use in your own games too!
To be added soon (if the pack gets enough positive feedback!)
Multiplayer support (this will be a bit more complicated hehe)
Technical details
Unity 6000.0.23 or newer
Universal Render Pipeline (URP) - for now!
Demo scenes for battle and overworld included
Documentation will be presented via YouTube videos that will get updated while we keep developing the tool
Current offers including this asset
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View offer
Unity New Release Discount 2026-11-01 2026-11-15
Ends Nov 15, 2026
-
View offer
Unity New Release Discount 2026-11-01 2026-11-15
Ends Nov 15, 2026