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About Monochromatic Madness
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Art & Visuals > 2D
- Art & Visuals > VFX
This Unity 2D template includes:
Core Features:
- Fully rigged grayscale ninja character (cutout-style limbs)
- Smooth 2D platformer movement: run, jump, dash
- Blend Tree–driven animations for Idle, Run, Jump, Dash
- Modular, customizable parallax background system
- Dynamic screen shake, ghost trail, and particle FX
Ideal For:
- Stylized 2D platformers
- Game jam prototypes
- Learning character animation with Unity bones
- High-contrast or monochrome indie titles
Asset Details:
- Total Assets: 10+ (sprites, prefabs, scripts, scenes)
- File Types: PNG (sprites), .anim/.controller (animations), .cs (scripts)
- Includes:
1 hand-drawn character with separated limbs (PNG, 794×1123 px avg)
5 background layers for parallax effect
2 particle FX (dash, jump)
Fully configured Animator Controller + Blend Tree
Sample scene with camera rig, parallax, and player prefab
Structure:
- All assets organized under Assets/Coder_Assets/Mr_Command's_Vector_Assets/
- No overlap with Unity default templates (no SampleScene, unique GUIDs)
Usage:
- Simply open ExampleScene.unity to begin
- Scripts and prefabs are modular and editable
- Works with Unity 2021.3+ and URP or Built-In RP
- Controls: A/D = move left/right, Space = jump, Shift = dash
Tech:
- Bone-based character animation using Unity 2D Animation
- Scripted parallax background with X/Y control
- Smooth camera follow with look-ahead and screen shake
Core Features:
- Fully rigged grayscale ninja character (cutout-style limbs)
- Smooth 2D platformer movement: run, jump, dash
- Blend Tree–driven animations for Idle, Run, Jump, Dash
- Modular, customizable parallax background system
- Dynamic screen shake, ghost trail, and particle FX
Ideal For:
- Stylized 2D platformers
- Game jam prototypes
- Learning character animation with Unity bones
- High-contrast or monochrome indie titles
Asset Details:
- Total Assets: 10+ (sprites, prefabs, scripts, scenes)
- File Types: PNG (sprites), .anim/.controller (animations), .cs (scripts)
- Includes:
1 hand-drawn character with separated limbs (PNG, 794×1123 px avg)
5 background layers for parallax effect
2 particle FX (dash, jump)
Fully configured Animator Controller + Blend Tree
Sample scene with camera rig, parallax, and player prefab
Structure:
- All assets organized under Assets/Coder_Assets/Mr_Command's_Vector_Assets/
- No overlap with Unity default templates (no SampleScene, unique GUIDs)
Usage:
- Simply open ExampleScene.unity to begin
- Scripts and prefabs are modular and editable
- Works with Unity 2021.3+ and URP or Built-In RP
- Controls: A/D = move left/right, Space = jump, Shift = dash
Tech:
- Bone-based character animation using Unity 2D Animation
- Scripted parallax background with X/Y control
- Smooth camera follow with look-ahead and screen shake
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