Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-08-06 2026-08-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MonetizeKit
- Tools, Systems & Learning > Game Templates & Systems
ONE API FOR EVERYTHING
Monetize.ShowInterstitial(); // auto-skips for premium users
Monetize.Ads.ShowRewarded(earned => Reward());
if (Monetize.IsPremium) HideAds();
Monetize.Purchases.Purchase(id, r => { });
Monetize.Store.RequestReview();
WHAT'S INCLUDED
• Ads via LevelPlay mediation (AdMob, AppLovin, Meta, Unity Ads & more through one auction) — or run AdMob standalone. Same API; switch with one field.
• Banner, Interstitial, Rewarded, and (AdMob) App-Open formats, with automatic reload.
• RevenueCat subscriptions & IAP: offerings, purchase, restore, and entitlement checks.
• Premium-aware ads: when a user buys "Remove Ads," banners/interstitials/app-open vanish automatically — rewarded stays available.
• Consent handled for you: Google UMP (GDPR/EEA) + optional iOS ATT.
• Native in-app review prompts (iOS & Google Play) and store-page deep links.
• A "Project Settings ▸ MonetizeKit" page to toggle each module — it manages the scripting defines for you.
BUILT TO BE SAFE
• Compiles and runs even with no ad/IAP SDK imported, thanks to no-op providers — it never breaks your build while you set things up.
• Clean, interface-based architecture (IAdProvider / IPurchaseProvider / IStoreServices) with full, commented C# source.
• A ready-to-run demo scene exercises every feature.
NOTE: The official LevelPlay / AdMob / RevenueCat SDKs are NOT bundled — you import the ones you want and enable their modules. This keeps the package lightweight and compliant, and lets you pick exactly the backends you need.