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MonetizeKit preview
Unity

MonetizeKit

By Serpemerr

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for MonetizeKit 2 price observations from Aug 6, 2026 to Nov 1, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Aug 6, 2026: $4.99. Unity First Price 2026-08-06 2026-08-06 Nov 1, 2026: $4.99. Latest store price Aug 6, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-08-06 2026-08-06

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MonetizeKit

  • Tools, Systems & Learning > Game Templates & Systems
MonetizeKit unifies ads, in-app purchases, consent, and store helpers behind a single facade — Monetize.* — so you stop wiring three SDKs together by hand for every project.

ONE API FOR EVERYTHING
    Monetize.ShowInterstitial(); // auto-skips for premium users
    Monetize.Ads.ShowRewarded(earned => Reward());
    if (Monetize.IsPremium) HideAds();
    Monetize.Purchases.Purchase(id, r => { });
    Monetize.Store.RequestReview();

WHAT'S INCLUDED
• Ads via LevelPlay mediation (AdMob, AppLovin, Meta, Unity Ads & more through one auction) — or run AdMob standalone. Same API; switch with one field.
• Banner, Interstitial, Rewarded, and (AdMob) App-Open formats, with automatic reload.
• RevenueCat subscriptions & IAP: offerings, purchase, restore, and entitlement checks.
• Premium-aware ads: when a user buys "Remove Ads," banners/interstitials/app-open vanish automatically — rewarded stays available.
• Consent handled for you: Google UMP (GDPR/EEA) + optional iOS ATT.
• Native in-app review prompts (iOS & Google Play) and store-page deep links.
• A "Project Settings ▸ MonetizeKit" page to toggle each module — it manages the scripting defines for you.

BUILT TO BE SAFE
• Compiles and runs even with no ad/IAP SDK imported, thanks to no-op providers — it never breaks your build while you set things up.
• Clean, interface-based architecture (IAdProvider / IPurchaseProvider / IStoreServices) with full, commented C# source.
• A ready-to-run demo scene exercises every feature.

NOTE: The official LevelPlay / AdMob / RevenueCat SDKs are NOT bundled — you import the ones you want and enable their modules. This keeps the package lightweight and compliant, and lets you pick exactly the backends you need.

Unity price last checked .

Prices and availability may change.