Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About MoHide: Prop Hunt creator
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
MoHide is the best and most convenient solution for creating Prop Hunt games. Together with this asset, you can easily customize the physics, movement, transformation into other objects, the AI of the villain bot for your game. These functions and scripts can be used to create Prop Hunt, Hide and Seek and other games.
FEATURES
Ready-made mechanics of turning into props;
Physics-based movement and jumping props;
Adaptive camera to the size of the object;
Changeable prop selection effect;
Enemy bot who searches for players and kills them.
THIS ASSET CONTAINS
Ready-made mini-game in the Prop Hunt genre with a villain, spaced props and tuned sounds;
Showroom scene where you can view the models and test the capabilities of the asset;
Models of props, character, weapon and apartments;
Sound effects of transformations, collisions and shooting.
FEATURES
Ready-made mechanics of turning into props;
Physics-based movement and jumping props;
Adaptive camera to the size of the object;
Changeable prop selection effect;
Enemy bot who searches for players and kills them.
THIS ASSET CONTAINS
Ready-made mini-game in the Prop Hunt genre with a villain, spaced props and tuned sounds;
Showroom scene where you can view the models and test the capabilities of the asset;
Models of props, character, weapon and apartments;
Sound effects of transformations, collisions and shooting.