Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-11-06 2026-11-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MOFU SaveAndLoad
- Tools, Systems & Learning > Game Templates & Systems
MOFU SaveAndLoad is a local save system for Unity. Use structured save slots for player progress, a key/value store for smaller settings, and Editor tools to inspect saved data during development.
Features
· Multiple save slots — Organize saves with custom labels, timestamps, schema versions, and optional screenshot thumbnails.
· Synchronous and asynchronous APIs — Save and load through a central manager, with awaitable operations for workflows that depend on completion.
· Optional encryption and compression — Protect save payloads with authenticated encryption and reduce file size with GZip compression.
· Rotating backups — Keep previous slot generations and explicitly restore a selected backup, including its metadata and thumbnail.
· Schema migrations — Define versioned JSON transformations to upgrade older save structures as your game evolves.
· QuickSave key/value storage — Store settings and small values through a straightforward API.
· CSV utilities — Import and export tabular data using typed rows or string dictionaries.
· Serializable data wrappers — Included dictionary, decimal, and BigInteger wrappers extend common JsonUtility workflows.
Included
C# source code, a demo scene, Project Settings integration, a Save Data Inspector, an offline Japanese/English manual, and Editor regression tests.
The core requires no external service, account, or paid SDK. You control when saves occur and how your game handles errors and recovery.
Scope
This package provides local persistence. Cloud synchronization, secure key storage, automatic device/account recovery, and server-side anti-cheat are not included. See Technical details for dependencies and the validated platform scope.