About Modular Underground Tunnels - URP
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Modular Underground Tunnels for creating an underground environment in Unity. The scene is assembled from fully modular tunnel segments. With these modules, you can create underground tunnels, corridors and rooms, for example for the subway, large underground bunkers, underground drainage systems and much more. A large number of props for filling underground spaces inside tunnels. Warehouse props, various destroyed debris, a lot of lamps for lighting, facilities for electrifying dungeons and more. The scene features several types of vehicles as props: Railroad Trolley and Railroad Platform for big tunnels and a Battery Electric Locomotive, platforms and tanks for it, for small tunnels. Features: High Quality Model & PBR Materials, LowPoly - Game Ready, Vertex Paint: Many architectural meshes support Vertex Paint. There are 4 channels available in vertex paint materials: destroyed concrete, moss/mold, puddle and puddle on destroyed concrete. Meshes have detail lods. Together with the configured occlusion colliders, they improve performance in the scene. Optimized the density of the textures. The density of unwrapped meshes is ≈ 1024 px/m2, and for small meshes the parameter may be noticeably higher. Different material options for most meshes (colored, rusty, old, mossy). PBR Materials. Maps Occlusion, Roughness, Metallic are collected in ORM packages. The signs with inscriptions have two spelling variants: Russian and English. You can switch by replacing the material or prefab. The main scene shows the possibilities of the package, and it itself is not designed to accommodate the characters due to the density of filling with objects. For your game, you may need to adjust the scene and the collision in it so that the character can run freely. If you bought this product, I allow you to use a scene from this product at your discretion, even in its entirety without making changes to it. Reused Textures for less stress on memory, Reasonable poly count.
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