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Unity

Modular Interactables Kit

By Noocturnal Games Studio

$15

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Modular Interactables Kit 2 price observations from Sep 5, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Sep 5, 2026: $15. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $15. Latest store price Sep 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$15Latest store price
$15Unity Permanent Decrease 2026-09-05 2026-09-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Modular Interactables Kit

  • Tools, Systems & Learning > Development Tools & Automation
Stop Rewriting Interaction Logic. Start Crafting Engaging Worlds.

Are you creating unique scripts for every door, chest, lever, or NPC interaction? This leads to mountains of redundant code, endless bugs, and a slow development process.

The Modular Interactables Kit is your definitive solution for creating any interactive object in your Unity project with unparalleled flexibility and zero code. Designed for developers and empowering for designers, this kit allows you to define complex interactions by simply selecting behaviors and connecting UnityEvents in the Inspector.

Philosophy: Universal Interactable + Modular Behaviors

Our core philosophy revolves around a single, powerful Interactable component that can host any number of InteractionBehaviors. This means one component handles how an interaction starts (player proximity, click, event), and separate, modular scripts define what happens. This keeps your project clean, scalable, and a joy to work with.

Key Features - Build Any Interaction

The Universal Interactable Component

Single Source of Truth: Attach one Interactable.cs script to any object to make it interactive.
Multiple Activation Modes: Define how the interaction starts:
On Proximity: Player simply walks near the object (e.g., for dialogue).
On Input Press: Player presses a key or button while near (e.g., for opening doors, picking up items).
On Click: Player clicks directly on the object (e.g., for UI elements, strategy games).
On Event Trigger: Activated by external events (e.g., another switch activates this one).
Can Be Interacted Flag: Control when an object is interactable (e.g., a chest might only be interactable once).
Visual Feedback: Built-in options to show a UI prompt (e.g., "Press E to Open") when the player is in range.

Modular InteractionBehaviors (What Happens When You Interact?)

Attach one or more of these MonoBehaviour scripts to the Interactable object to define its action.

OpenableBehavior: For doors, chests, gates. Triggers animations, sound effects, and controls their open/closed state.
LightToggleBehavior: Perfect for switches and environmental puzzles. Toggles one or more lights on/off.
DialogueTriggerBehavior: Integrate with your dialogue system. Triggers specific dialogue lines or sequences.
TeleportBehavior: Instantly move the player to a new location or load a new scene (integrates seamlessly with your MasterSceneLoader!).
CollectableBehavior: For items, pickups, and loot. Adds items to an inventory (your inventory system), plays sounds, and destroys the object.
CustomEventBehavior: The ultimate flexibility! Triggers any UnityEvent you configure in the Inspector, allowing you to call any function on any component without writing code.

Why Choose This Kit?

Developer-Friendly, Designer-Empowering: Build robust interactions in code, then let your designers implement them visually.
Highly Extensible: Easily create your own InteractionBehaviors by simply inheriting from a base class.
Decoupled Architecture: Interaction logic is separated from interaction triggers, leading to clean, reusable code.
Performance-Optimized: Efficient detection and event-driven updates.
Visual Workflow: Clear Inspector setups and optional debug gizmos.
Clean, Commented Code: Full C# source code included for transparency and customization.

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