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Modular Connection Systems — Power, Logic & Resource Network Kit preview
Unity

Modular Connection Systems — Power, Logic & Resource Network Kit

By Obeder's Team

$34.45

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.11. The latest store price is $34.45.

Recorded prices for Modular Connection Systems — Power, Logic & Resource Network Kit 4 price observations from Jun 11, 2026 to Oct 31, 2026. Lowest recorded price $24.11. Exact dates and prices are listed below. $0.00 $17.23 $34.45 Jun 11, 2026: $24.11. Unity New Release Discount 2026-06-11 2026-06-25 Jun 11, 2026: $24.11. Unity New Release Discount 2026-06-11 2026-06-25 Jun 19, 2026: $34.45. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $34.45. Latest store price Jun 11, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.45Latest store price
$34.45Unity First Price 2026-06-19 2026-06-26
$24.11Unity New Release Discount 2026-06-11 2026-06-25
$24.11Unity New Release Discount 2026-06-11 2026-06-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Modular Connection Systems — Power, Logic & Resource Network Kit

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > 3D
Modular Connection Systems is a runtime-ready Unity package for creating connected gameplay systems: electricity, logic signals, pipes, gas, heat, item transport, factory chains, doors, switches, storage, and custom resource networks.
The package is built around a graph-based network solver. Objects are connected through nodes, ports, links, and channel definitions, allowing you to create gameplay systems where power, resources, signals, pressure, or items move between components.
Included systems:
- Power networks: generators, batteries, breakers, fuse boxes, cables, lamps, powered doors, and powered relays.
- Signal and logic networks: buttons, sensors, relays, timers, AND/OR/NOT/XOR gates, alarms, signal lights, sorters, and signal-controlled devices.
- Fluid and pressure networks: liquid sources, pumps, pipes, valves, tanks, pressure switches, leaks, and pressure-driven doors.
- Gas networks: gas sources, reservoirs, compressors, burners, threshold switches, and ventilation-related prefabs.
- Item and factory mechanics: conveyors, inserters, extractors, storage, packers, furnaces, press machines, crafting stations, and factory item prefabs.
- Runtime gameplay support: network manager, graph solving, topology validation, events, runtime connection utilities, and JSON save/load support.
The package includes ready-to-use prefabs, built-in channel assets, materials, runtime scripts, and an editor Asset Hub window for browsing prefabs, channels, materials, runtime scripts, and active scene diagnostics.
You can use the included prefabs directly or attach network components to your own GameObjects. The public Runtime API allows scripts to bind sources, consumers, storage, switches, hubs, and junctions, connect or disconnect nodes, refresh and solve networks, and subscribe to gameplay events such as activation, resource changes, signals, overloads, and leaks.
Suitable for:
- Factory automation games
- Survival and crafting games
- Base-building games
- Puzzle and logic games
- Immersive sim systems
- Engineering, maintenance, and resource-management mechanics
- Any project that needs modular connected gameplay objects
This is a GameReady package focused on runtime systems and ready assets. It does not include demo scene builders, prefab generators, tests, documentation source files, or marketing tools.

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