Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15$15. The latest store price is $15$15, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$15$15
Latest store price
$15$15
Unity Permanent Decrease 2026-09-05 2026-09-12
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Master Your Character Progression with Modular Attributes & Stats (MAS)! Are you finding yourself rewriting the same attribute, health, and progression code for every new project or character type? This is not only a huge time sink but also introduces bugs and limits the flexibility of your game designs. Modular Attributes & Stats (MAS) is the definitive solution for implementing any attribute, statistic, and progression system in your Unity games. It offers a robust, extensible, and easy-to-use framework that empowers your designers and accelerates your development, allowing you to focus on gameplay. Philosophy: Universal Attributes + Modular Progression MAS is built on a modular architecture that allows you to define any stat or attribute your game needs (Health, Mana, Strength, Agility, Luck, etc.). Each attribute can have a base value and a series of modifiers (additive and multiplicative) applied by equipment, buffs, debuffs, or abilities. Additionally, the modular progression system allows you to configure how your characters gain experience, level up, and distribute skill points, all in a clean and decoupled manner. Key Features - Build Any Stat System The Universal Attribute System Customizable Attributes: Create any attribute (float, int, etc.) with custom names and descriptions. Base & Modified Values: Manage base attribute values and their final calculation after applying all modifiers. Dynamic Modifiers: Apply additive and multiplicative modifiers to attributes from any source (equipment, buffs, passives). Easy to add and remove. Attribute Change Events: Subscribe to events when an attribute changes its value, ideal for updating UI, applying logic, or triggering effects. Comprehensive Character Progression Level & Experience System: Implement custom experience curves and leveling-up logic. Skill/Attribute Points: Allocate points to improve attributes or unlock abilities upon leveling up. Resources (Health, Mana, Energy): Manage resources with current/max values, regeneration, damage, and healing, all integrated with the attribute system. Ease of Use & Extensibility Designer-Friendly Inspector: Configure most of your attributes and progressions directly from the Unity Inspector, without needing to write code. Scriptable Objects: Define attributes and experience curves as Scriptable Objects for clean and reusable data management. Clean, Commented Code: Includes full C# source code for complete transparency and easy customization. Fully Extensible: Easily create your own modifier types, resources, or progression logic. Why Choose MAS? Rapid Development: Save countless development hours by not having to build and debug your own stat system. Flexible & Scalable: Designed to adapt to the needs of any genre, from complex RPGs to arcade games. Empowered Designers: Allows your designers to tweak and test progression without requiring code intervention. Optimal Performance: Efficient implementation to ensure your games run smoothly, even with many characters. Comprehensive Documentation: Access detailed documentation with examples and usage guides. What's Included in the Package? Base Scripts for Attributes, Modifiers, and Resources. Level and Experience System with Scriptable Objects. Examples of modifier implementations (equipment, buffs). Components for integrating with basic UI. 1 Complete Demo Scene. Comprehensive PDF Documentation. Simplify your game development and bring dynamic characters to life with Modular Attributes & Stats!
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