Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity First Price 2026-09-11 2026-09-11 | |
| $35 | Unity New Release Discount 2026-09-11 2026-09-25 | |
| $35 | Unity New Release Discount 2026-09-11 2026-09-25 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Modular Armor Baker
- Tools, Systems & Learning > Development Tools & Automation
STOP RE-RIGGING YOUR ARMOR.
You've got a beautiful dress, a sleek breastplate, or a full-body suit — and three characters who all need to wear it. Different skeleton names. Similar proportions. Different rigs. Normally you'd be staring down hours of work in your DCC tool, bone-mapping by hand and hoping the weights survive the export.
Modular Armor Baker fixes that.
Bake your armor or clothing once, directly inside Unity, and get a prefab you can drop onto any compatible character — right now, at runtime — with full skeletal binding, perfect deformation, and zero clipping artifacts. No re-rigging. No re-exporting. No guesswork.
HOW IT WORKS
Drag in your source character, toggle the meshes you want to bake, choose your output folder, and click Bake. The tool produces:
- A mesh data asset — a compact ScriptableObject capturing mesh snapshots, bone weights, and blend shape data.
- A ready-to-use prefab — drop it onto any character in the Hierarchy.
WHAT HAPPENS WHEN YOU DROP THE PREFAB
Modular Armor Baker handles everything automatically upon scene load:
- Discovers the character skeleton up the hierarchy — no setup required.
- Remaps bones intelligently, with built-in support for both UE4 and UE5 naming conventions right out of the box.
- Spawns depth-corrected sibling renderers that use a custom stencil pipeline to guarantee armor always sits cleanly on top of the body — no Z-fighting, no flickering skin pixels bleeding through a dress.
- Synchronizes blend shapes every frame so the armor breathes, flexes, and deforms perfectly in sync with the body underneath.
- Cleans up everything if the prefab is removed or the character is despawned — no leaking renderers, no orphaned materials.
THE HEADACHE IT SOLVES
Indie games often ship with multiple body types, faction variants, or customization systems. Getting one artist-authored outfit to work across all of them is normally a per-character, per-outfit manual process. Multiplied across a full game's wardrobe, that's hundreds of hours of rigging, testing, and patching.
Modular Armor Baker turns that into: bake once, drop anywhere.
Whether you're building a character customization screen, an in-world loot system, or a demo that needs a quick costume swap — your artists create the outfit, you bake it, your designers drop it. Everyone goes home on time.
KEY FEATURES
- One-click baking — full pipeline inside the Unity Editor, no external tools
- Drop-prefab runtime binding — works at edit time and play time
- Cross-skeleton compatibility — automatic UE4/UE5 bone name remapping
- Depth-correct stencil pipeline — body never bleeds through clothing
- Live clipping controls — per-piece inflate sliders and body shrink adjust fit without re-baking
- Blend shape synchronization — deformation stays perfectly in sync
- Multiple mesh support — bake full outfit sets as a single prefab
- Fully URP compatible — tested on Unity 6.3 LTS (Forward, Forward+, Deferred, Deferred+)
- Clean teardown — no memory leaks, no renderer orphans
COMPATIBILITY
- Requires Unity 6.3 LTS or later and Universal Render Pipeline (URP)
- Source characters must share a compatible skeleton structure; UE4 and UE5 naming conventions are automatically resolved
You've got a beautiful dress, a sleek breastplate, or a full-body suit — and three characters who all need to wear it. Different skeleton names. Similar proportions. Different rigs. Normally you'd be staring down hours of work in your DCC tool, bone-mapping by hand and hoping the weights survive the export.
Modular Armor Baker fixes that.
Bake your armor or clothing once, directly inside Unity, and get a prefab you can drop onto any compatible character — right now, at runtime — with full skeletal binding, perfect deformation, and zero clipping artifacts. No re-rigging. No re-exporting. No guesswork.
HOW IT WORKS
Drag in your source character, toggle the meshes you want to bake, choose your output folder, and click Bake. The tool produces:
- A mesh data asset — a compact ScriptableObject capturing mesh snapshots, bone weights, and blend shape data.
- A ready-to-use prefab — drop it onto any character in the Hierarchy.
WHAT HAPPENS WHEN YOU DROP THE PREFAB
Modular Armor Baker handles everything automatically upon scene load:
- Discovers the character skeleton up the hierarchy — no setup required.
- Remaps bones intelligently, with built-in support for both UE4 and UE5 naming conventions right out of the box.
- Spawns depth-corrected sibling renderers that use a custom stencil pipeline to guarantee armor always sits cleanly on top of the body — no Z-fighting, no flickering skin pixels bleeding through a dress.
- Synchronizes blend shapes every frame so the armor breathes, flexes, and deforms perfectly in sync with the body underneath.
- Cleans up everything if the prefab is removed or the character is despawned — no leaking renderers, no orphaned materials.
THE HEADACHE IT SOLVES
Indie games often ship with multiple body types, faction variants, or customization systems. Getting one artist-authored outfit to work across all of them is normally a per-character, per-outfit manual process. Multiplied across a full game's wardrobe, that's hundreds of hours of rigging, testing, and patching.
Modular Armor Baker turns that into: bake once, drop anywhere.
Whether you're building a character customization screen, an in-world loot system, or a demo that needs a quick costume swap — your artists create the outfit, you bake it, your designers drop it. Everyone goes home on time.
KEY FEATURES
- One-click baking — full pipeline inside the Unity Editor, no external tools
- Drop-prefab runtime binding — works at edit time and play time
- Cross-skeleton compatibility — automatic UE4/UE5 bone name remapping
- Depth-correct stencil pipeline — body never bleeds through clothing
- Live clipping controls — per-piece inflate sliders and body shrink adjust fit without re-baking
- Blend shape synchronization — deformation stays perfectly in sync
- Multiple mesh support — bake full outfit sets as a single prefab
- Fully URP compatible — tested on Unity 6.3 LTS (Forward, Forward+, Deferred, Deferred+)
- Clean teardown — no memory leaks, no renderer orphans
COMPATIBILITY
- Requires Unity 6.3 LTS or later and Universal Render Pipeline (URP)
- Source characters must share a compatible skeleton structure; UE4 and UE5 naming conventions are automatically resolved