Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-09-11 2026-09-11 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Modular 2D Character Controller
Movement, jumping, dashing, wall interactions, gliding, ground pounding, and other mechanics are separated into self-contained modules that can be configured, extended, or replaced without affecting the rest of the controller. Gameplay parameters are stored in ScriptableObject profiles, allowing characters to be easily tuned or modified both in the Editor and at runtime.
The framework supports both Unity's Legacy Input Manager and the New Input System through a common input abstraction, making it easy to switch input solutions or implement custom input providers.
Whether you're creating a simple platformer or a more complex character system, the controller is designed to provide a clean, scalable foundation while remaining easy to customize and extend.