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Modular 2D Character Controller preview
Unity

Modular 2D Character Controller

By North Bear Studio

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Modular 2D Character Controller 2 price observations from Sep 11, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Sep 11, 2026: FREE. Unity First Price 2026-09-11 2026-09-11 Oct 31, 2026: FREE. Latest store price Sep 11, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-09-11 2026-09-11

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Modular 2D Character Controller

The Modular 2D Character Controller is a flexible framework for creating 2D platformer character controllers in Unity. Instead of relying on a single monolithic controller, it is built around a modular architecture where each gameplay mechanic is implemented as an independent feature.

Movement, jumping, dashing, wall interactions, gliding, ground pounding, and other mechanics are separated into self-contained modules that can be configured, extended, or replaced without affecting the rest of the controller. Gameplay parameters are stored in ScriptableObject profiles, allowing characters to be easily tuned or modified both in the Editor and at runtime.

The framework supports both Unity's Legacy Input Manager and the New Input System through a common input abstraction, making it easy to switch input solutions or implement custom input providers.

Whether you're creating a simple platformer or a more complex character system, the controller is designed to provide a clean, scalable foundation while remaining easy to customize and extend.

Unity price last checked .

Prices and availability may change.