Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $89.99. The latest store price is $89.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $89.99 | Latest store price |
About Modern Weapons Sound System Part III
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
- Theme > Modern
MODERN WEAPONS SOUND SYSTEM - Part III
"Modern Weapons Sound System - Part III" - The Ultimate Audio Solution for AAA Modern Shooters in Unity
⚡ Modern Weapons Sound System - Part III is a high-performance, fully modular firearm audio system for Unity, written in clean and extensible C#. This part expands the series with another set of modern, powerful, and widely recognized weapons, all recorded and processed for maximum realism.
It includes a broad collection of real-recorded weapon sounds and the same flexible event-driven architecture for firing, reloading, distance layers, loops, and echoes. The built-in audio pooling system ensures stable performance even during large-scale firefights. ⚡
What's Inside - 11 Modern Weapons
Each weapon is carefully recorded, processed, and mixed to match its real acoustic behavior.
Part III includes over 180 firing sounds covering:
- SIG MCX Assault Rifle
- KRISS Vector Submachine Gun
- M2010 ESR Sniper Rifle
- M2 Browning Heavy Machine Gun
- Dragunov SVD Marksman Rifle
- FN P90 Submachine Gun
- Desert Eagle Semi-Automatic Pistol
- Beretta ARX200 Assault Rifle
- Glock Machine Pistol
- Benelli M4 Semi-Automatic Combat Shotgun
- RPG-7 (PSRL-1) Rocket-Propelled Grenade Launcher
Key Features
✔ C# Core, Modular Structure - Easy to integrate and extend
✔ Distance-Aware Audio - Separate close, mid, and far layers for each weapon
✔ Dynamic Firing Modes - Semi-auto, burst, full-auto, and heavy weapon logic
✔ Loop Variation System - Loop sounds start at random offsets for natural variation
✔ Realistic Echo & Tail System - Authentic indoor and outdoor reflections
✔ Optimized Audio Pooling - Minimizes instantiation cost and memory usage
✔ Post-FX Ready - Clean, punchy, mix-optimized audio suitable for all gameplay types
✔ Demo Scene Included - All 11 weapons fully configured and ready to test
Crafted by Experienced Audio Developers
All sounds come from real weapon recordings. Mechanical behavior, firing cadence, and acoustic character match the real firearms. Created in collaboration with game developers and sound designers to ensure seamless integration and consistent AAA-level audio quality.
The Modern Weapons Sound System - Part III is part of a larger asset called Modern Weapons ALL-IN-ONE. If you want everything at once, please check it out. It includes 33 weapons, 782 firing sounds, and over 530 ammunition casings sounds.
Contains a Demo Scene with all the weapons already adjusted for your game.
"Modern Weapons Sound System - Part III" - The Ultimate Audio Solution for AAA Modern Shooters in Unity
⚡ Modern Weapons Sound System - Part III is a high-performance, fully modular firearm audio system for Unity, written in clean and extensible C#. This part expands the series with another set of modern, powerful, and widely recognized weapons, all recorded and processed for maximum realism.
It includes a broad collection of real-recorded weapon sounds and the same flexible event-driven architecture for firing, reloading, distance layers, loops, and echoes. The built-in audio pooling system ensures stable performance even during large-scale firefights. ⚡
What's Inside - 11 Modern Weapons
Each weapon is carefully recorded, processed, and mixed to match its real acoustic behavior.
Part III includes over 180 firing sounds covering:
- SIG MCX Assault Rifle
- KRISS Vector Submachine Gun
- M2010 ESR Sniper Rifle
- M2 Browning Heavy Machine Gun
- Dragunov SVD Marksman Rifle
- FN P90 Submachine Gun
- Desert Eagle Semi-Automatic Pistol
- Beretta ARX200 Assault Rifle
- Glock Machine Pistol
- Benelli M4 Semi-Automatic Combat Shotgun
- RPG-7 (PSRL-1) Rocket-Propelled Grenade Launcher
Key Features
✔ C# Core, Modular Structure - Easy to integrate and extend
✔ Distance-Aware Audio - Separate close, mid, and far layers for each weapon
✔ Dynamic Firing Modes - Semi-auto, burst, full-auto, and heavy weapon logic
✔ Loop Variation System - Loop sounds start at random offsets for natural variation
✔ Realistic Echo & Tail System - Authentic indoor and outdoor reflections
✔ Optimized Audio Pooling - Minimizes instantiation cost and memory usage
✔ Post-FX Ready - Clean, punchy, mix-optimized audio suitable for all gameplay types
✔ Demo Scene Included - All 11 weapons fully configured and ready to test
Crafted by Experienced Audio Developers
All sounds come from real weapon recordings. Mechanical behavior, firing cadence, and acoustic character match the real firearms. Created in collaboration with game developers and sound designers to ensure seamless integration and consistent AAA-level audio quality.
The Modern Weapons Sound System - Part III is part of a larger asset called Modern Weapons ALL-IN-ONE. If you want everything at once, please check it out. It includes 33 weapons, 782 firing sounds, and over 530 ammunition casings sounds.
Contains a Demo Scene with all the weapons already adjusted for your game.