Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $89.99. The latest store price is $89.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $89.99 | Latest store price |
About Modern Weapons Sound System Part II
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
- Theme > Modern
Modern Weapons Sound System - Part II is a high-performance, fully modular firearm audio system for Unity, written in clean and extensible C#. This part expands the modern weapons lineup with a new set of authentic recordings and advanced audio logic suitable for both single-player and multiplayer shooters. It includes a large collection of real-recorded weapon sounds and a flexible event-driven architecture for firing, reloading, distance layers, loops, and echoes. A built-in audio pooling system ensures stable performance even in heavy combat scenes.
What's Inside - 11 Modern Weapons
Each weapon is carefully recorded, processed, and mixed to match its real acoustic identity. Part II includes over 180 firing sounds covering:
AK-74 Assault Rifle
Kel-Tec KSG Pump-Action Shotgun
Heckler & Koch UMP Submachine Gun
M249 Light Machine Gun
CheyTac M200 Sniper Rifle
Heckler & Koch MP7 Submachine Gun
FN 509 Semi-Automatic Pistol
FN SCAR-H Battle Rifle
M110 Semi-Automatic Sniper System
IWI Tavor TAR-21 Assault Rifle
FGM-148 Javelin Anti-Tank Weapon System
Key Features
- C# Core, Modular Structure: Easy to integrate and extend
- Distance-Aware Audio: Separate close, mid, and far sound layers
- Dynamic Firing Modes: Semi-auto, burst, and full-auto support
- Loop Variation System: Loop sounds start at random offsets for natural variation
- Realistic Echo & Tail System: Authentic indoor and outdoor reflections
- Optimized Audio Pooling: Reduces memory usage and instantiation cost
- Post-FX Ready: Clean, punchy, mix-optimized audio for all gameplay types
- Demo Scene Included: All 11 weapons fully configured and ready to test
Crafted by Experienced Audio Developers
All sounds are based on real weapon recordings. Fire rates, mechanical behavior, and acoustic character accurately replicate the original firearms. Developed together with game developers and sound designers to ensure seamless integration and consistent AAA quality.
What's Inside - 11 Modern Weapons
Each weapon is carefully recorded, processed, and mixed to match its real acoustic identity. Part II includes over 180 firing sounds covering:
AK-74 Assault Rifle
Kel-Tec KSG Pump-Action Shotgun
Heckler & Koch UMP Submachine Gun
M249 Light Machine Gun
CheyTac M200 Sniper Rifle
Heckler & Koch MP7 Submachine Gun
FN 509 Semi-Automatic Pistol
FN SCAR-H Battle Rifle
M110 Semi-Automatic Sniper System
IWI Tavor TAR-21 Assault Rifle
FGM-148 Javelin Anti-Tank Weapon System
Key Features
- C# Core, Modular Structure: Easy to integrate and extend
- Distance-Aware Audio: Separate close, mid, and far sound layers
- Dynamic Firing Modes: Semi-auto, burst, and full-auto support
- Loop Variation System: Loop sounds start at random offsets for natural variation
- Realistic Echo & Tail System: Authentic indoor and outdoor reflections
- Optimized Audio Pooling: Reduces memory usage and instantiation cost
- Post-FX Ready: Clean, punchy, mix-optimized audio for all gameplay types
- Demo Scene Included: All 11 weapons fully configured and ready to test
Crafted by Experienced Audio Developers
All sounds are based on real weapon recordings. Fire rates, mechanical behavior, and acoustic character accurately replicate the original firearms. Developed together with game developers and sound designers to ensure seamless integration and consistent AAA quality.