Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-10-06 2026-10-06 | |
| $7.50 | Unity New Release Discount 2026-10-06 2026-10-20 | |
| $7.50 | Unity New Release Discount 2026-10-06 2026-10-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Modern 2D LightRays 2
- Theme > Retro & Arcade
- Art & Visuals > VFX
⚡ SUPPORTED RENDER PIPELINE
Universal Render Pipeline (URP)
Supports Unity 2022.3 LTS through Unity 6.x+
Designed for both URP 2D and mixed 2D / 3D projects
🌀 MODERN 2D LIGHT RAYS
Bring atmospheric lighting into your 2D game with an easy-to-use tool for creating god rays, light shafts, window beams, volumetric-looking lighting and glowing particle effects.
Modern 2D Light Rays works well in:
Platformers
Top-down games
Isometric games
Pixel-art projects
2.5D and mixed 2D / 3D scenes
📚 LIGHT RAY CUSTOMIZATION
Customize:
Color
HDR-friendly colors
Color gradients
Opacity / intensity
Ray density
Ray animation speed
Waviness
Edge softness
Directional edge falloff
Ray shape
Custom ray textures
Pixel-art rendering
Particle effects
Dust motes
Sorting Layer / Order
22 blend modes
🎮 KEY FEATURES
Editable Ray ShapesLight rays are rendered on an editable shape that can be adjusted directly in the Scene View. Create narrow shafts, wide window beams, angled rays or large environmental lighting zones.
You can also drive the ray shape from a:
Manual editable quad
SpriteRenderer
Collider2D
💡 URP 2D LIGHT INTEGRATION
Optionally create a matching URP Light2D directly from the light-ray shape.
The Light2D can follow the ray perimeter and optionally synchronize:
Color
Intensity
Blend Style
Shadows
This makes it easy to combine the visual ray effect with actual URP 2D scene lighting.
✨ PARTICLES & DUST MOTES
Add atmospheric particles directly to a light ray.
Included particle modes:
Surface
Surface Climbing
Top Falling
Bottom Climbing
Dust Motes
🎨 22 BLEND MODES
Choose from a large set of light, dark and stylized blending options, including:
Normal
Screen
Multiply
Linear Dodge
Dodge
Lighten
Darken
Difference
Exclusion
Hard Light
Soft Light
Overlay
Linear Light
Burn
Subtract
and more
🌈 GRADIENT COLORING
Use corner colors or two-axis gradients
Several ready-to-use gradient presets are included.
🟪 PIXEL ART MODE
Dedicated pixel-art controls help light rays fit naturally into pixel-art scenes.
🌬️ ANIMATED RAYS
Create moving rays using:
Procedural ray layers
Waviness
Different layer speeds
Density controls
Custom scrolling textures
🌐 GLOBAL & GROUP CONTROLS
Control multiple Light Rays together using:
Light Rays Group
Global Controller
Adjust global:
Intensity
Tint
Animation speed
Useful for:
Day / night transitions
Cutscenes
Weather changes
Dungeon lighting
Global atmosphere changes
💻 RUNTIME API
Light Rays can also be controlled through code.
Runtime controls include:
Intensity
Color
Blend Mode
Visibility
Pixel Art
Dust Motes
Light2D
Gradient presets
Motion presets
Emitter sources
Group modifiers
👷 SUPPORTED PLATFORMS
Designed for URP-supported platforms including:
Windows
macOS
Linux
Android
iOS
WebGL
Consoles
📖 DOCUMENTATION
Included:
Offline documentation
Getting Started guide
Workflow tutorials
Inspector reference
Particle & Dust guide
Light2D guide
Runtime API reference
Upgrade & troubleshooting guide
Tested and Works Perfectly on all versions of Unity from 2022.3 and up
*all simple Demo Scenes were made to show off assets!
*All Screenshots and videos were captured on PC build!
*Music and sounds from the video are not included!
Universal Render Pipeline (URP)
Supports Unity 2022.3 LTS through Unity 6.x+
Designed for both URP 2D and mixed 2D / 3D projects
🌀 MODERN 2D LIGHT RAYS
Bring atmospheric lighting into your 2D game with an easy-to-use tool for creating god rays, light shafts, window beams, volumetric-looking lighting and glowing particle effects.
Modern 2D Light Rays works well in:
Platformers
Top-down games
Isometric games
Pixel-art projects
2.5D and mixed 2D / 3D scenes
📚 LIGHT RAY CUSTOMIZATION
Customize:
Color
HDR-friendly colors
Color gradients
Opacity / intensity
Ray density
Ray animation speed
Waviness
Edge softness
Directional edge falloff
Ray shape
Custom ray textures
Pixel-art rendering
Particle effects
Dust motes
Sorting Layer / Order
22 blend modes
🎮 KEY FEATURES
Editable Ray ShapesLight rays are rendered on an editable shape that can be adjusted directly in the Scene View. Create narrow shafts, wide window beams, angled rays or large environmental lighting zones.
You can also drive the ray shape from a:
Manual editable quad
SpriteRenderer
Collider2D
💡 URP 2D LIGHT INTEGRATION
Optionally create a matching URP Light2D directly from the light-ray shape.
The Light2D can follow the ray perimeter and optionally synchronize:
Color
Intensity
Blend Style
Shadows
This makes it easy to combine the visual ray effect with actual URP 2D scene lighting.
✨ PARTICLES & DUST MOTES
Add atmospheric particles directly to a light ray.
Included particle modes:
Surface
Surface Climbing
Top Falling
Bottom Climbing
Dust Motes
🎨 22 BLEND MODES
Choose from a large set of light, dark and stylized blending options, including:
Normal
Screen
Multiply
Linear Dodge
Dodge
Lighten
Darken
Difference
Exclusion
Hard Light
Soft Light
Overlay
Linear Light
Burn
Subtract
and more
🌈 GRADIENT COLORING
Use corner colors or two-axis gradients
Several ready-to-use gradient presets are included.
🟪 PIXEL ART MODE
Dedicated pixel-art controls help light rays fit naturally into pixel-art scenes.
🌬️ ANIMATED RAYS
Create moving rays using:
Procedural ray layers
Waviness
Different layer speeds
Density controls
Custom scrolling textures
🌐 GLOBAL & GROUP CONTROLS
Control multiple Light Rays together using:
Light Rays Group
Global Controller
Adjust global:
Intensity
Tint
Animation speed
Useful for:
Day / night transitions
Cutscenes
Weather changes
Dungeon lighting
Global atmosphere changes
💻 RUNTIME API
Light Rays can also be controlled through code.
Runtime controls include:
Intensity
Color
Blend Mode
Visibility
Pixel Art
Dust Motes
Light2D
Gradient presets
Motion presets
Emitter sources
Group modifiers
👷 SUPPORTED PLATFORMS
Designed for URP-supported platforms including:
Windows
macOS
Linux
Android
iOS
WebGL
Consoles
📖 DOCUMENTATION
Included:
Offline documentation
Getting Started guide
Workflow tutorials
Inspector reference
Particle & Dust guide
Light2D guide
Runtime API reference
Upgrade & troubleshooting guide
Tested and Works Perfectly on all versions of Unity from 2022.3 and up
*all simple Demo Scenes were made to show off assets!
*All Screenshots and videos were captured on PC build!
*Music and sounds from the video are not included!