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Model Auditor - Optimize Mesh Memory, Build Size & Performance preview
Unity

Model Auditor - Optimize Mesh Memory, Build Size & Performance

By HyTeKGames

$19.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.

Recorded prices for Model Auditor - Optimize Mesh Memory, Build Size & Performance 4 price observations from Jun 21, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 21, 2026: $19.98. Unity First Price 2026-06-21 2026-06-28 Jun 21, 2026: $9.99. Unity New Release Discount 2026-06-21 2026-07-05 Jun 21, 2026: $9.99. Unity New Release Discount 2026-06-21 2026-07-05 Oct 31, 2026: $19.99. Latest store price Jun 21, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$9.99Unity New Release Discount 2026-06-21 2026-07-05
$9.99Unity New Release Discount 2026-06-21 2026-07-05
$19.98Unity First Price 2026-06-21 2026-06-28

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Model Auditor - Optimize Mesh Memory, Build Size & Performance

  • Tools, Systems & Learning > Development Tools & Automation
Model Auditor scans every model file (FBX, OBJ and similar) in your project, finds import settings that waste runtime memory or build size, and optimizes them in bulk. It reads each mesh, tells you exactly which lever to pull, and pulls it for you.

What It Catches:
• Read/Write enabled on render-only meshes (roughly doubles memory)
• Forced 32-bit indices when no mesh exceeds 65,535 vertices
• Mesh compression off on large models (shrinks build size)
• Unused tangent streams when no material samples a normal map
• Missing tangents that silently break bump mapping
• Unused lightmap UVs when nothing contributes to GI
• High-poly meshes with no LOD
• Weld Vertices and Optimize Mesh left off
• Generate Colliders on heavy or animated meshes
• Stray imported cameras, lights, and visibility flags
• Import scale not normalized to 1

See Your Savings:
• Estimated runtime memory per model, sorted by biggest win
• Per-mesh geometry breakdown (triangles, vertices, mesh count)
• Before & after previews for every change

Fix In One Click:
Optimize one model, a selection, or the whole project. A confirmation dialog lists every change before anything is written.

Reads Actual Meshes:
Model Auditor inspects your actual meshes and materials. It tells unused tangents apart from broken bump mapping, checks GI flags before touching lightmap UVs, and tracks vertex counts per mesh so it never suggests 16-bit indices where 32-bit is needed. Findings that depend on runtime usage are flagged to verify, and disabling Read/Write in bulk is opt-in.

Features:
• Per-mesh breakdown for multi-mesh files
• Material-aware and GI-aware analysis
• Exact vertex sizing from the real buffer stride on modern Unity
• Folder filtering, ignore lists & search
• Bulk optimization with a full change list before applying
• Optimized for projects with thousands of models

Unity price last checked .

Prices and availability may change.