Model Auditor - Optimize Mesh Memory, Build Size & Performance
By HyTeKGames
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-06-21 2026-07-05 | |
| $9.99 | Unity New Release Discount 2026-06-21 2026-07-05 | |
| $19.98 | Unity First Price 2026-06-21 2026-06-28 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Model Auditor - Optimize Mesh Memory, Build Size & Performance
- Tools, Systems & Learning > Development Tools & Automation
What It Catches:
• Read/Write enabled on render-only meshes (roughly doubles memory)
• Forced 32-bit indices when no mesh exceeds 65,535 vertices
• Mesh compression off on large models (shrinks build size)
• Unused tangent streams when no material samples a normal map
• Missing tangents that silently break bump mapping
• Unused lightmap UVs when nothing contributes to GI
• High-poly meshes with no LOD
• Weld Vertices and Optimize Mesh left off
• Generate Colliders on heavy or animated meshes
• Stray imported cameras, lights, and visibility flags
• Import scale not normalized to 1
See Your Savings:
• Estimated runtime memory per model, sorted by biggest win
• Per-mesh geometry breakdown (triangles, vertices, mesh count)
• Before & after previews for every change
Fix In One Click:
Optimize one model, a selection, or the whole project. A confirmation dialog lists every change before anything is written.
Reads Actual Meshes:
Model Auditor inspects your actual meshes and materials. It tells unused tangents apart from broken bump mapping, checks GI flags before touching lightmap UVs, and tracks vertex counts per mesh so it never suggests 16-bit indices where 32-bit is needed. Findings that depend on runtime usage are flagged to verify, and disabling Read/Write in bulk is opt-in.
Features:
• Per-mesh breakdown for multi-mesh files
• Material-aware and GI-aware analysis
• Exact vertex sizing from the real buffer stride on modern Unity
• Folder filtering, ignore lists & search
• Bulk optimization with a full change list before applying
• Optimized for projects with thousands of models