Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mocap - Sword & Shield Animations
- Theme > Military & Combat
- Art & Visuals > 3D
- Theme > Historical
Designed for **responsive and strategic gameplay**, this set combines fluid attacks with natural blocking and guarded stances—perfect for RPGs, action-adventure games, and medieval combat systems.
Animation Overview
The animation set includes a complete combat flow system with seamless transitions.
Idle & Stance:
Idle #1 (Loop)
Idle #2 (Loop)
Combat Idle (Loop)
Idle → Combat Idle
Combat Idle → Idle
Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.)
Attack #1 (Loop) → Combat Idle
Attack #2 → Combat Idle
Attack #3 → Combat Idle
Attack #4 → Combat Idle
Attack #5 → Combat Idle
Skills:
Skill #1 - Start charging forward with shield
Skill #1 - Charging forward loop
Skill #1 - Hit target with shield and stop charging.
Skill #2 (Loop)
Skill #3 (Loop)
Shield Block:
Raise Shiled
Block (Loop)
Hit with shiled
Force Attack System:
Start Force Attack → Charge
Charge (Loop)
Force Attack → Combat Idle
Included Tools
Weapon Helper System:
Easily manage weapon positioning and switching with the included helper script:
Attach WeaponHelper.cs to your character
Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.)
Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc.
Then you could call :
public void LoadWeapon(WeaponModel _model) // Load weapon
public void UnloadWeapon() // Unload weapon
public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode
Key Features
🎥 Motion-captured
🔄 Seamless combo chaining system
🎮 Gameplay-ready transitions and loops
🛠️ Built-in weapon handling tools
Pairs Perfectly With:
Enhance your workflow and visuals by combining this package with other SoftKitty assets:
Master Character Creator - Character Customization/NPC Creator
Create fully customizable characters that seamlessly integrate with these animations
Master Fantasy Weapons|Sword|Axe|Katana|Bow|Shield|Uchigatana
High-quality weapon models designed to match the animation sets and supported by the included Weapon Helper system