Current sales News My Tracked Assets Login
Mocap - Axe Combat Animations preview
Unity

Mocap - Axe Combat Animations

By Soft Kitty Studio

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Mocap - Axe Combat Animations 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Mocap - Axe Combat Animations

  • Theme > Military & Combat
  • Art & Visuals > 3D
Deliver raw power and impact to your combat system with this high-quality war axe animation pack, featuring authentic, motion-captured performances designed for heavy, weight-driven combat.
Built for realistic and immersive gameplay, these animations emphasize force, momentum, and follow-through—perfect for brutal melee systems, dark fantasy worlds, or grounded combat experiences.
Animation Overview
The animation set includes a complete combat flow system with seamless transitions.
Idle & Stance:
Idle #1 (Loop)
Idle #2 (Loop)
Combat Idle (Loop)
Idle → Combat Idle
Combat Idle → Idle
Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.)
Attack #1 (Loop) → Combat Idle
Attack #2 → Combat Idle
Attack #3 → Combat Idle
Attack #4 → Combat Idle
Attack #5 → Combat Idle
Skills:
Skill #1 - Throw Axe
Skill #1 - Catch Axe
Skill #2 (Loop)
Skill #3 (Loop)
Skill #4 (Loop)
Force Attack System:
Start Force Attack → Charge
Charge (Loop)
Force Attack → Combat Idle
Included Tools
Weapon Helper System:
Easily manage weapon positioning and switching with the included helper script:
Attach WeaponHelper.cs to your character
Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.)
Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc.
Then you could call :
public void LoadWeapon(WeaponModel _model) // Load weapon
public void UnloadWeapon() // Unload weapon
public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode
Key Features
Motion-captured
Seamless combo chaining system
Gameplay-ready transitions and loops
Built-in weapon handling tools

Unity price last checked .

Prices and availability may change.