Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mocap - Axe Combat Animations
- Theme > Military & Combat
- Art & Visuals > 3D
Built for realistic and immersive gameplay, these animations emphasize force, momentum, and follow-through—perfect for brutal melee systems, dark fantasy worlds, or grounded combat experiences.
Animation Overview
The animation set includes a complete combat flow system with seamless transitions.
Idle & Stance:
Idle #1 (Loop)
Idle #2 (Loop)
Combat Idle (Loop)
Idle → Combat Idle
Combat Idle → Idle
Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.)
Attack #1 (Loop) → Combat Idle
Attack #2 → Combat Idle
Attack #3 → Combat Idle
Attack #4 → Combat Idle
Attack #5 → Combat Idle
Skills:
Skill #1 - Throw Axe
Skill #1 - Catch Axe
Skill #2 (Loop)
Skill #3 (Loop)
Skill #4 (Loop)
Force Attack System:
Start Force Attack → Charge
Charge (Loop)
Force Attack → Combat Idle
Included Tools
Weapon Helper System:
Easily manage weapon positioning and switching with the included helper script:
Attach WeaponHelper.cs to your character
Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.)
Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc.
Then you could call :
public void LoadWeapon(WeaponModel _model) // Load weapon
public void UnloadWeapon() // Unload weapon
public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode
Key Features
Motion-captured
Seamless combo chaining system
Gameplay-ready transitions and loops
Built-in weapon handling tools